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Character Boom is not only a set of anime art assets but also a framework that can be used to generate unlimited number of Characters.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.6f1 | Compatible | Compatible | Compatible |
Description
🍀 Features:
- Generate an unlimited number of characters with just one click.
- No coding necessary.
- Each sprite is swapable. You can use these sprites to create a wide range of different characters.
- Each color of each piece of sprite can be customized precisely.
- Now you can change the length and width of limbs, and body size. This feature requires Body Proportions. If you have Character Boom, you can get it at 50% off.
- The positions of the eyes, nose, mouth, and eyebrows can be flexibly adjusted.
- The eyes are turnable and blinkable. The hair can flow.
- ScriptableObject workflow : You can easily adjust colors, pose, facial features and save data. There are many tools to help you focus on creating games. Find it in Technical details.
- includes Gray To Color.
- All prefabs are ready to be animated.
- Each sprite was drawn on 4096x4096 high resolution canvas.
- Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.
- The number of vertices of meshes is optimized.
- 8 tutorial scenes.
🔨 Tools:
Here are some GIF animations showing their usage.
- SetMatColor : A component used to set color and material of SpriteRenderer.
- ColorSetter : A component used for managing SetMatColor components and for saving/loading colors.
- RandomAssetSetter : Generate characters Randomly and batchly.
- FaceControl : Customize facial features.
- PoseSaver : Save and load pose of character.
- SpriteLibraryLabelSaver : Save and load labels of SpriteLibrary component.
- BrightnessManager : BrightnessManager is a component used to adjust brightness of character.
- Gray To Color Shader:These shaders can change gray sprites into target color sprites. It can control color precisely. What you get is what you set.
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🎨Art Assets:
- 196 sprites with their own 2th textures and 3th textures(The count is based on sprite library. A few sprites are left blank to make switching characters easier.)
- There are mainly 4 PSB files with 54 layers each. Each file has its 2 secondary textures.
The following way of counting is reconmended:
- 60 prefabs
- 60 color presets
- 9 pose presets
- 4 hair cut suit
- 4 cloth suits
- 4 weapons
- 1 base skin
- 2 expressions
- Unlimited of characters that can be generated.☢️☠️
Requirements:
Unity 2D Sprite
Unity 2D Animation
_______________________________________________________________________
email:
onlynewstudio@protonmail.com
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License agreement
Standard Unity Asset Store EULALicense type
File size
30.9 MB
Latest version
3.0.1
Latest release date
Dec 30, 2024
Original Unity version
2021.3.6
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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