Content list:
The Sprites folder includes the sprite sheets for each of the characters and VFX.
Sprite dimensions (all sizes are in pixels):
monster 1 - cell size 100x100
m1_Dead 1200x100
m1_Hit 300x100
m1_Walk 700x100
mosnter 2 - cell size 100x100
m2_Attack 1600x100
m2_Dead 1200x100
m2_Fly 400x100
m2_Hit 400x100
m2_Idle 800x100
m2_projectile 384x32 cell size 64x34
monster 3 - cell size 128x128
m3_Attack 2048x128
m3_Dead_Air 512x128
m3_Dead_ground 1408x128
m3_Fly 512x128
m3_Hit 512x128
m3_Idle 1024x128
m3_Projectile 384x34 cell size 64x34
monster 4 - cell size 74x74
m4_Alert 592x74
m4_Attack 740x74
m4_Blink 592x74
m4_Dead 888x74
m4_DeadImpact 666x74
m4_Hit296x74
m4_Idle 592x74
m4_Run 592x74
m4_Walk 592x74
monster 5 - cell size 100x100
m5_Attack 1500x100
m5_Dead 1200x100
m5_Hit 400x100
m5_Idle 400x100
m5_Projectile 42x9
m5_Walk 600x100
monster 6 - cell size 100x100
m6a_Attack 1100x100
m6a_projectile 19x19
m6b_Attack 1100x100
m6b_Tentacle 651x153
monster 7 - cell size 180x132
m7_Dead 1440x660
m7_Fall 180x132
m7_HitAir 1440x132
m7_HitGround 1440x132
m7_Idle 1440x528
m7_landing 1260x132
m7_Roar 720x132
m7_RoarAnticipation 1440x264
m7_RoarRecoil 1440x264
m7_RollAttack 720x132
m7_RollAttackAnticipation 1440x528
m7_RollAttackRecoil 1440x264
m7_SpikeAttack 720x132
m7_SpikeAttackAnticipation 1440x264
m7_SpikeAttackRecoil 1440x264
m7_TakeOff 1440x396
m7_Tired 1440x264
m7_Walk 1440x396
m7_Spike26x26
m7_DustFX 668x82
monster 8 - cell size 96x96
m8_Attack 960x480
m8_Dead 1056x288
m8_Hit 288x96
m8_Idle 672x96
m8_Run 768x96
m8_firebreathFX 1800x400 - cell size 180x100
monster 9 - cell size 96x96
m9_Attack 480x96
m9_Dead 864x96
m9_Hit 288x96
m9_Idle 576x96
m9_Run 768x96
monster 10 - cell size 138x96
m10_Attack1 966x96
m10_Attack2 966x96
m10_Blink 828x96
m10_Dead 1932x96
m10_Hit 552x96
m10_Idle 828x96
m10_Jump 2048x96
m10_Run 1104x96
monster 11 - cell size 64x64
m11_Attack 1024x64
m11_Dead_Air 256x24
m11_Dead_Ground 794x64
m11_Fly 256x64
m11_Hit 256x64
m11_Idle 512x64
m11_Projectile 32x32
monster 12 - cell seze 160x96
m12_Attack 960x96
m12_Blink 960x96
m12_Dead 960x96
m12_Hit 480x96
m12_Idle 960x96
m12_Run 960x96
monster 13 - cell size 96x96
m13_Attack 576x96
m13_Dead 1248x96
m13_Hit 288x96
m13_Idle 576x96
m13_Walk 576x96
monster 14 - cell size 100x100
m14_Attack 1000x100
m14_Dead1 1200x100
m14_Dead2 1200x100
m14_HIt1 300x100
m14_Hit2 300x100
m14_Walk 800x100
m14_Spike 15x16
monster 15 - cell size 280x200
m15_Attack 2800x600
m15_Dead 2800x600
m15_Hit 1120x200
m15_Idle 2800x600
monster16 - cell size 175x170
m16_Attack 1750x510
m16_Dead 1750x340
m16_Hit 875x170
m16_Idle 1750x170
m16_AttackFX 1800x144 - sell size 360x36
monster 17 - cell size 128x128
m17_Attack 768x256
m17_Dead 896x256
m17_Hit 512x128
m17_Walk 768x128
m17_AttackFX 672x128
m17_Bullet 16x16
monster 18 - cell size
m18_Dead 1056x192
m18_Fly 960x96
m18_Hit 288x96
m18_Idle 960x96
monster 19 - cell size
m19_Appear 768x96
m19_Attack 768x96
m19_Blink 864x192
m19_Dead 672x192
m19_Hit 192x96
m19_Idle 576x96
m19_Run 768x96
monster 20 - cell size
m20_Appear 768x96
m20_Attack 864x96
m20_Dead 768x96
m20_Disappear 864x96
m20_Hit 288x96
m20_Idle 768x96
m20_Projectile 16x16
The Prefabs folder includes the characters and VFXs as objects ready to use in any scene.
The Animations folder includes all the animations already generated for each of the
characters and VFX.