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20 pixel art creatures perfect to use in almost any 2d game as heroes or enemies.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.11f1
Compatible
Compatible
Compatible
Description

A total of 20 hand made pixel art monsters fully animated.


UPDATE: A version of the sprites with black outline has been included, which makes them more compatible with the style of Pixel Monsters Vol 1 or for those who simply prefer this style. The sprites remain exactly the same, only the black outline was added, and the sprites from the previous version are still included.


The sprites were created with a base size of 32x32px for most creatures, but there is a wide variety of sizes depending on the creature or its animations.


These creatures have a wide variety of sizes and animations, making it possible to give them different uses, such as heroes, enemies or level bosses.


Some VFX sprites are also included, which enhance the impact of certain animations and attacks.


Watch the video to get a detailed view of each monster and their animations.


Technical details

Content list:

The Sprites folder includes the sprite sheets for each of the characters and VFX.


Sprite dimensions (all sizes are in pixels):

monster 1 - cell size 100x100

m1_Dead 1200x100 

m1_Hit 300x100 

m1_Walk 700x100

mosnter 2 - cell size 100x100

m2_Attack 1600x100

m2_Dead 1200x100

m2_Fly 400x100

m2_Hit 400x100

m2_Idle 800x100

m2_projectile 384x32 cell size 64x34

monster 3 - cell size 128x128

m3_Attack 2048x128

m3_Dead_Air 512x128

m3_Dead_ground 1408x128

m3_Fly 512x128

m3_Hit 512x128

m3_Idle 1024x128

m3_Projectile 384x34 cell size 64x34

monster 4 - cell size 74x74

m4_Alert 592x74

m4_Attack 740x74

m4_Blink 592x74

m4_Dead 888x74

m4_DeadImpact 666x74

m4_Hit296x74

m4_Idle 592x74

m4_Run 592x74

m4_Walk 592x74

monster 5 - cell size 100x100

m5_Attack 1500x100

m5_Dead 1200x100

m5_Hit 400x100

m5_Idle 400x100

m5_Projectile 42x9

m5_Walk 600x100

monster 6 - cell size 100x100

m6a_Attack 1100x100

m6a_projectile 19x19

m6b_Attack 1100x100

m6b_Tentacle 651x153

monster 7 - cell size 180x132

m7_Dead 1440x660

m7_Fall 180x132

m7_HitAir 1440x132

m7_HitGround 1440x132

m7_Idle 1440x528

m7_landing 1260x132

m7_Roar 720x132

m7_RoarAnticipation 1440x264

m7_RoarRecoil 1440x264

m7_RollAttack 720x132

m7_RollAttackAnticipation 1440x528

m7_RollAttackRecoil 1440x264

m7_SpikeAttack 720x132

m7_SpikeAttackAnticipation 1440x264

m7_SpikeAttackRecoil 1440x264

m7_TakeOff 1440x396

m7_Tired 1440x264

m7_Walk 1440x396

m7_Spike26x26

m7_DustFX 668x82

monster 8 - cell size 96x96

m8_Attack 960x480

m8_Dead 1056x288

m8_Hit 288x96

m8_Idle 672x96

m8_Run 768x96

m8_firebreathFX 1800x400 - cell size 180x100

monster 9 - cell size 96x96

m9_Attack 480x96

m9_Dead 864x96

m9_Hit 288x96

m9_Idle 576x96

m9_Run 768x96

monster 10 - cell size 138x96

m10_Attack1 966x96

m10_Attack2 966x96

m10_Blink 828x96

m10_Dead 1932x96

m10_Hit 552x96

m10_Idle 828x96

m10_Jump 2048x96

m10_Run 1104x96

monster 11 - cell size 64x64

m11_Attack 1024x64

m11_Dead_Air 256x24

m11_Dead_Ground 794x64

m11_Fly 256x64

m11_Hit 256x64

m11_Idle 512x64

m11_Projectile 32x32

monster 12 - cell seze 160x96

m12_Attack 960x96

m12_Blink 960x96

m12_Dead 960x96

m12_Hit 480x96

m12_Idle 960x96

m12_Run 960x96

monster 13 - cell size 96x96

m13_Attack 576x96

m13_Dead 1248x96

m13_Hit 288x96

m13_Idle 576x96

m13_Walk 576x96

monster 14 - cell size 100x100

m14_Attack 1000x100

m14_Dead1 1200x100

m14_Dead2 1200x100

m14_HIt1 300x100

m14_Hit2 300x100

m14_Walk 800x100

m14_Spike 15x16

monster 15 - cell size 280x200

m15_Attack 2800x600

m15_Dead 2800x600

m15_Hit 1120x200

m15_Idle 2800x600

monster16 - cell size 175x170

m16_Attack 1750x510

m16_Dead 1750x340

m16_Hit 875x170

m16_Idle 1750x170

m16_AttackFX 1800x144 - sell size 360x36

monster 17 - cell size 128x128

m17_Attack 768x256

m17_Dead 896x256

m17_Hit 512x128

m17_Walk 768x128

m17_AttackFX 672x128

m17_Bullet 16x16

monster 18 - cell size

m18_Dead 1056x192

m18_Fly 960x96

m18_Hit 288x96

m18_Idle 960x96

monster 19 - cell size

m19_Appear 768x96

m19_Attack 768x96

m19_Blink 864x192

m19_Dead 672x192

m19_Hit 192x96

m19_Idle 576x96

m19_Run 768x96

monster 20 - cell size

m20_Appear 768x96

m20_Attack 864x96

m20_Dead 768x96

m20_Disappear 864x96

m20_Hit 288x96

m20_Idle 768x96

m20_Projectile 16x16


The Prefabs folder includes the characters and VFXs as objects ready to use in any scene.


The Animations folder includes all the animations already generated for each of the 

characters and VFX.


Pixel Monsters Vol.2

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License type
File size
4.7 MB
Latest version
1.0
Latest release date
Jul 18, 2022
Original Unity version
2020.3.11
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