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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
1/6
Supports only LWRP / URP (lwrp version 6.9.1 or newer)
Do not support default rendering pipeline
Pack of simple shaders (with graphs) for fast and mobile-friendly toon/stylized water rendering. All materials are built on top of PBR master node so it means that they support multiple point lights and other light features.
+ 100% shader graph
+ LWRP/URP only
+ Multiple light support
In the package you get
-3 premade water materials (see screenshots)
-Couple basic noise, normals textures
-Water shader graph with procedurally generated waves texture using Voronoi Noise, when combined with procedurally generated normals function you don't have to use any textures and get a good looking result!
-Water shader graph for use with custom textures. You can use your own foam, normals and waves texture.
- Sub Graphs - because the structure of water shaders is modular I'm attaching sub graphs to help you with creating your own water shader, the package includes:
- Foam Sub Graph - function to help you
create foam for your water with just
one function.
- UV's Sub Graph - function to help you
quickly switch between UV
coordinates based on input UV's
or calculated on the fly world position
based UV's.
- Calculate Normals Sub Graph -
graph used for calculating normals for
water based on procedurally
generated noise or by grabbing
normals from supplied normal texture
and combining it with normal
calculated from current wave height.
Asset requires Depth Texture option enabled!
WEBGL Demo
Do not support default rendering pipeline
Pack of simple shaders (with graphs) for fast and mobile-friendly toon/stylized water rendering. All materials are built on top of PBR master node so it means that they support multiple point lights and other light features.
+ 100% shader graph
+ LWRP/URP only
+ Multiple light support
In the package you get
-3 premade water materials (see screenshots)
-Couple basic noise, normals textures
-Water shader graph with procedurally generated waves texture using Voronoi Noise, when combined with procedurally generated normals function you don't have to use any textures and get a good looking result!
-Water shader graph for use with custom textures. You can use your own foam, normals and waves texture.
- Sub Graphs - because the structure of water shaders is modular I'm attaching sub graphs to help you with creating your own water shader, the package includes:
- Foam Sub Graph - function to help you
create foam for your water with just
one function.
- UV's Sub Graph - function to help you
quickly switch between UV
coordinates based on input UV's
or calculated on the fly world position
based UV's.
- Calculate Normals Sub Graph -
graph used for calculating normals for
water based on procedurally
generated noise or by grabbing
normals from supplied normal texture
and combining it with normal
calculated from current wave height.
Asset requires Depth Texture option enabled!
WEBGL Demo
Simple Toon Water (LWRP / URP)
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