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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.7f1
Compatible
Compatible
Compatible
Description

This asset is composed of various 265 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:


Jiangshi_Type1_Idle_00

Jiangshi_Type1_Idle_01

Jiangshi_Type1_Idle_02

Jiangshi_Type1_Idle_03

Jiangshi_Type1_Idle_04

Jiangshi_Lie_Down_To_Type2

Jiangshi_Type2_Idle_00

Jiangshi_Type2_Idle_01

Jiangshi_Type2_Idle_02

Jiangshi_Type2_Idle_03

Jiangshi_Type2_Idle_04

Jiangshi_Type3_Idle_00

Jiangshi_Type3_Idle_01

Jiangshi_Type3_Idle_02

Jiangshi_Type3_Idle_03

Jiangshi_Type3_Idle_04


Jiangshi_Type1_Hopping_F

Jiangshi_Type1_Hopping_FR

Jiangshi_Type1_Hopping_R

Jiangshi_Type1_Hopping_BR

Jiangshi_Type1_Hopping_B

Jiangshi_Type1_Hopping_BL

Jiangshi_Type1_Hopping_L

Jiangshi_Type1_Hopping_FL

Jiangshi_Type2_Hopping_F

Jiangshi_Type2_Hopping_FR

Jiangshi_Type2_Hopping_R

Jiangshi_Type2_Hopping_BR

Jiangshi_Type2_Hopping_B

Jiangshi_Type2_Hopping_BL

Jiangshi_Type2_Hopping_L

Jiangshi_Type2_Hopping_FL

Jiangshi_Type3_Run_F

Jiangshi_Type3_Run_FR

Jiangshi_Type3_Run_R

Jiangshi_Type3_Run_BR

Jiangshi_Type3_Run_B

Jiangshi_Type3_Run_BL

Jiangshi_Type3_Run_L

Jiangshi_Type3_Run_FL

Jiangshi_Type3_Run_Circle_R

Jiangshi_Type3_Run_Circle_L

Jiangshi_Type2_Sprint_01

Jiangshi_Type2_Sprint_02

Jiangshi_Type3_Sprint_01

Jiangshi_Type3_Sprint_02


Jiangshi_Type2_Trip_Low_Height

Jiangshi_Type3_Trip_Low_Height


Jiangshi_Type2_Reaching_Stuck_01

Jiangshi_Type2_Reaching_Stuck_02

Jiangshi_Type3_Reaching_Stuck_01

Jiangshi_Type3_Reaching_Stuck_02


Jiangshi_Type1_Jump_to_Jiangshi_Type2

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Start

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_Air

Jiangshi_Type1_Jump_to_Jiangshi_Type2_Jump_End

Jiangshi_Type2_Jump_to_Jiangshi_Type3

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Start

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_Air

Jiangshi_Type2_Jump_to_Jiangshi_Type3_Jump_End

Jiangshi_Type1_Jump_to_Jiangshi_Type3

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Start

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_Air

Jiangshi_Type1_Jump_to_Jiangshi_Type3_Jump_End

Jiangshi_Type3_Jump

Jiangshi_Type3_Jump_Start

Jiangshi_Type3_Jump_Air

Jiangshi_Type3_Jump_End


Jiangshi_Type2_Turn_90R

Jiangshi_Type2_Turn_180R

Jiangshi_Type2_Turn_90L

Jiangshi_Type2_Turn_180L

Jiangshi_Type3_Turn_90R

Jiangshi_Type3_Turn_180R

Jiangshi_Type3_Turn_90L

Jiangshi_Type3_Turn_180L


Jiangshi_Type2_Turn_Attack_90R

Jiangshi_Type2_Turn_Attack_180R

Jiangshi_Type2_Turn_Attack_90L

Jiangshi_Type2_Turn_Attack_180L

Jiangshi_Type3_Turn_Attack_90R

Jiangshi_Type3_Turn_Attack_180R

Jiangshi_Type3_Turn_Attack_90L

Jiangshi_Type3_Turn_Attack_180L


Jiangshi_Type2_Attack_01

Jiangshi_Type2_Attack_02

Jiangshi_Type2_Attack_03

Jiangshi_Type2_Attack_04

Jiangshi_Type3_Attack_01

Jiangshi_Type3_Attack_02

Jiangshi_Type3_Attack_03

Jiangshi_Type3_Attack_04


Jiangshi_Type2_Hit_Head_R

Jiangshi_Type2_Hit_Head_L

Jiangshi_Type2_Hit_Back

Jiangshi_Type2_Hit_Upper_body_R

Jiangshi_Type2_Hit_Upper_body_L

Jiangshi_Type2_Hit_Lower_body_R

Jiangshi_Type2_Hit_Lower_body_L

Jiangshi_Type3_Hit_Head_R

Jiangshi_Type3_Hit_Head_L

Jiangshi_Type3_Hit_Back

Jiangshi_Type3_Hit_Upper_body_R

Jiangshi_Type3_Hit_Upper_body_L

Jiangshi_Type3_Hit_Lower_body_R

Jiangshi_Type3_Hit_Lower_body_L


Jiangshi_Type2_On_Fire

Jiangshi_Type3_On_Fire

Jiangshi_Type2_Electrocuted

Jiangshi_Type3_Electrocuted_Short

Jiangshi_Type3_Electrocuted_Long

Jiangshi_Type2_Death_F

Jiangshi_Type2_Death_B

Jiangshi_Type2_Death_R

Jiangshi_Type2_Death_L

Jiangshi_Type3_Death_F

Jiangshi_Type3_Death_B

Jiangshi_Type3_Death_R

Jiangshi_Type3_Death_L


Jiangshi_Type3_Stand_to_Crawl

Jiangshi_Type3_Run_to_Crawl

Jiangshi_Type3_Stand_Hit_to_Crawl

Jiangshi_Type3_Crawl_Idles_Loop_00

Jiangshi_Type3_Crawl_Idles_Loop_01

Jiangshi_Type3_Crawl_Idles_Loop_02

Jiangshi_Type3_Craw_F

Jiangshi_Type3_Craw_B

Jiangshi_Type3_Craw_Circle_R

Jiangshi_Type3_Craw_Circle_L

Jiangshi_Type3_Craw_Attack

Jiangshi_Type3_Craw_Attack_RH

Jiangshi_Type3_Craw_Attack_LH

Jiangshi_Type3_Craw_Hit_R

Jiangshi_Type3_Craw_Hit_L

Jiangshi_Type3_Craw_Hit_B

Jiangshi_Type3_Crawl_Idles_To_Death

Jiangshi_Type3_Crawl_Death_Loop

Jiangshi_Type3_Crawl_Death_to_Stand


Jiangshi_Human_Standing_Idle_Loop

Jiangshi_Human_Holding_breath_01

Jiangshi_Human_Holding_breath_01_Idle_To_Loop

Jiangshi_Human_Holding_breath_01_Loop

Jiangshi_Human_Holding_breath_01_Loop_To_Idle

Jiangshi_Human_Holding_breath_02

Jiangshi_Human_Holding_breath_02_Idle_To_Loop

Jiangshi_Human_Holding_breath_02_Loop_01

Jiangshi_Human_Holding_breath_02_Loop_02

Jiangshi_Human_Holding_breath_02_Loop_03

Jiangshi_Human_Holding_breath_02_Loop_To_Idle

Jiangshi_Human_Holding_breath_03

Jiangshi_Human_Holding_breath_03_Idle_To_Loop

Jiangshi_Human_Holding_breath_03_Loop

Jiangshi_Human_Holding_breath_03_Loop_To_Idle

Jiangshi_Human_Holding_breath_04_Turn_R

Jiangshi_Human_Holding_breath_04_Turn_R_Idle_To_Loop

Jiangshi_Human_Holding_breath_04_Turn_R_Loop

Jiangshi_Human_Holding_breath_04_Turn_R_Loop_To_Idle

Jiangshi_Human_Holding_breath_04_Turn_L

Jiangshi_Human_Holding_breath_04_Turn_L_Idle_To_Loop

Jiangshi_Human_Holding_breath_04_Turn_L_Loop

Jiangshi_Human_Holding_breath_04_Turn_L_Loop_To_Idle


Jiangshi_Human_Counterattack_Head_R_01

Jiangshi_Human_Counterattack_Head_R_02

Jiangshi_Human_Counterattack_Head_L_01

Jiangshi_Human_Counterattack_Head_L_02

Jiangshi_Human_Counterattack_Back

Jiangshi_Human_Counterattack_Upper_body_R_01

Jiangshi_Human_Counterattack_Upper_body_L_01

Jiangshi_Human_Counterattack_Lower_body_R_01

Jiangshi_Human_Counterattack_Lower_body_R_02

Jiangshi_Human_Counterattack_Lower_body_L_01

Jiangshi_Human_Counterattack_Lower_body_L_02

Jiangshi_Human_Counterattack_Lower_kick_R

Jiangshi_Human_Counterattack_Lower_kick_L

Jiangshi_Human_Counterattack_Step_On


Jiangshi_Human_Hit_Neck_R

Jiangshi_Human_Hit_Neck_L

Jiangshi_Human_Hit_Chest

Jiangshi_Human_Hit_Arm_R

Jiangshi_Human_Hit_Arm_L

Jiangshi_Human_Hit_Back


Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Kick

Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Kick

Jiangshi_Type2_Bite_Bitten_ATK_01_Combined_Push_Off

Jiangshi_Type2_Bite_Bitten_VIC_01_Combined_Push_Off

Jiangshi_Type2_Bite_Bitten_ATK_01_Start

Jiangshi_Type2_Bite_Bitten_VIC_01_Start

Jiangshi_Type2_Bite_Bitten_ATK_01_Loop

Jiangshi_Type2_Bite_Bitten_VIC_01_Loop

Jiangshi_Type2_Bite_Bitten_ATK_01_Kick

Jiangshi_Type2_Bite_Bitten_VIC_01_Kick

Jiangshi_Type2_Bite_Bitten_ATK_01_Push_Off

Jiangshi_Type2_Bite_Bitten_VIC_01_Push_Off


Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_ATK_01_Combined_Push_Off

Jiangshi_Type3_Bite_Bitten_VIC_01_Combined_Push_Off

Jiangshi_Type3_Bite_Bitten_ATK_01_Start

Jiangshi_Type3_Bite_Bitten_VIC_01_Start

Jiangshi_Type3_Bite_Bitten_ATK_01_Loop

Jiangshi_Type3_Bite_Bitten_VIC_01_Loop

Jiangshi_Type3_Bite_Bitten_ATK_01_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_VIC_01_Beat_The_Fist

Jiangshi_Type3_Bite_Bitten_ATK_01_Push_Off

Jiangshi_Type3_Bite_Bitten_VIC_01_Push_Off


Jiangshi_Type2_Bite_Bitten_ATK_02

Jiangshi_Type2_Bite_Bitten_VIC_02

Jiangshi_Type2_Bite_Bitten_ATK_02_Start

Jiangshi_Type2_Bite_Bitten_VIC_02_Start

Jiangshi_Type2_Bite_Bitten_ATK_02_Loop

Jiangshi_Type2_Bite_Bitten_VIC_02_Loop

Jiangshi_Type2_Bite_Bitten_ATK_02_End

Jiangshi_Type2_Bite_Bitten_VIC_02_End


Jiangshi_Type3_Bite_Bitten_ATK_02

Jiangshi_Type3_Bite_Bitten_VIC_02

Jiangshi_Type3_Bite_Bitten_ATK_02_Start

Jiangshi_Type3_Bite_Bitten_VIC_02_Start

Jiangshi_Type3_Bite_Bitten_ATK_02_Loop

Jiangshi_Type3_Bite_Bitten_VIC_02_Loop

Jiangshi_Type3_Bite_Bitten_ATK_02_End

Jiangshi_Type3_Bite_Bitten_VIC_02_End


Jiangshi_Type2_Bite_Bitten_Behind_ATK_01_Escaped

Jiangshi_Type2_Bite_Bitten_Behind_VIC_01_Escaped

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Start

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Start

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_Loop

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_Loop

Jiangshi_Type2_Bite_Bitten_Behind_ATK_02_End

Jiangshi_Type2_Bite_Bitten_Behind_VIC_02_End


Jiangshi_Type3_Bite_Bitten_Behind_ATK_01_Escaped

Jiangshi_Type3_Bite_Bitten_Behind_VIC_01_Escaped

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Start

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Start

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_Loop

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_Loop

Jiangshi_Type3_Bite_Bitten_Behind_ATK_02_End

Jiangshi_Type3_Bite_Bitten_Behind_VIC_02_End


Jiangshi_Type3_Sucking_Sucked_ATK

Jiangshi_Type3_Sucking_Sucked_VIC

Jiangshi_Type3_Sucking_Sucked_ATK_Start

Jiangshi_Type3_Sucking_Sucked_VIC_Start

Jiangshi_Type3_Sucking_Sucked_ATK_Loop

Jiangshi_Type3_Sucking_Sucked_VIC_Loop

Jiangshi_Type3_Sucking_Sucked_ATK_End

Jiangshi_Type3_Sucking_Sucked_VIC_End


Jiangshi_Type3_Crawl_Grab_ATK_01

Jiangshi_Type3_Crawl_Grab_VIC_01

Jiangshi_Type3_Crawl_Grab_ATK_01_Start

Jiangshi_Type3_Crawl_Grab_VIC_01_Start

Jiangshi_Type3_Crawl_Grab_ATK_01_Loop

Jiangshi_Type3_Crawl_Grab_VIC_01_Loop

Jiangshi_Type3_Crawl_Grab_ATK_01_End

Jiangshi_Type3_Crawl_Grab_VIC_01_End


Jiangshi_Type3_Crawl_Grab_ATK_02

Jiangshi_Type3_Crawl_Grab_VIC_02

Jiangshi_Type3_Crawl_Grab_ATK_02_Start

Jiangshi_Type3_Crawl_Grab_VIC_02_Start

Jiangshi_Type3_Crawl_Grab_ATK_02_Loop

Jiangshi_Type3_Crawl_Grab_VIC_02_Loop

Jiangshi_Type3_Crawl_Grab_ATK_02_End

Jiangshi_Type3_Crawl_Grab_VIC_02_End

Technical details

Rigging: Yes

Animation count: 265

Animation type list: fbx

motion capture

AA Jiangshi Animations Package

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$49.99
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License type: Single Entity
Single Entity
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Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
18.5 MB
Latest version
1.0
Latest release date
Feb 8, 2024
Original Unity version
2022.3.7
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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