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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.27f1 | Compatible | Compatible | Compatible |
Originally this package uses the URP in renderer, you can convert the materials to render pipline you want!.
Also applicable to Unity 6.
This animation pack will help you create medieval fantasy, soul-likes, and RPGs.
Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.
In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.
Unless something special happens, other motions will be added and updated.
Since I created this animation myself, you don't have to worry about copyright issues.
For inquiries about the product, please contact the email below.
doublelsoft@gmail.com
Before purchasing an asset, please check the free version to see if it fits your character well.
Ladder climbing tutorial video
Combo attack tutorial video
How to use animation (Document) *Must Read*
I also run a YouTube channel. I hope this helps you.
The -Demo Scenes- folder is an example scene, so you can remove it.
You must receive the T-Pose file in the Model folder because it is the basic component of animation.
As animations continue to be added, the price may increase.
Base is an animation suitable for characters equipped with a basic weapon such as a longsword or dagger.
Up is a suitable animation for characters equipped with heavy or large weapons, such as greatswords.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
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Total Animation(2,043)
- Actions
Actions (13), Chest (6), Combat Idle (6), Crafting (35), Door Gate (6), Hammer (10), Item (10), Labber (4),
Ladder (25), Obj Action (3), Start Point Behavior (3)
- Block (14)
- Bow
Bow (1), Attack (48), Fight Ready End (6), Jump (7),
Movement (4)
Attack Walk (48), Idle (22), Run (44), Walk (44), Walk Slow (16),
Rest (9), Roll (24), Weapon Change (10)
- Dead Pose (16)
- Enemy Attack (38)
- Hit (29)
- Magic (27)
- NPC
Chair Sit (26), Counter (9), Cower (4), Dialogue (54), Door Knock (3), Drinking (11), Foor (23), Lean Table (5), Resurrect (2), Standing (8), Think(4), Waving Hello (1),Wipe Forehead (1)
- OneHand_Base
OneHand_Base (2), Attack_A (44), Attack_B (10), Attack_C (28),Fatal (30), Fight Ready End (8), Jump (7),
Movement (4),
Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Shield (20), Weapon Change (13)
- One Hand Up
One Hand Up(6), Attack_A (20), Attack_B (16), Fatal (30), Fight Ready End (4), Jump (7),
Movement (4),
Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Shield (20), Weapon Change (11)
- Roll (8)
- Torch & Lantern
Lantern (3)
Torch Left Hand
Action (11), Jump (7),
Movement - Run (44), Walk (44), Walk Slow (16)
Torch Right Hand
Action (11), Attack(4), Jump (7),
Movement - Run (44), Walk (44), Walk Slow (16)
- Two Hand Base
Two Hand Base (2), Attack_A (12), Attack_B (10),Block (7), Fatal (30), Fight Ready End (4), Jump(7),
Movement(4),
Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Weapon Change (13)
- Two Hand Up
Two Hand Up (2), Attack_A (10), Attack_B (10), Block (7), Fatal (30), Fight Ready End (4), Jump(7),
Movement(4),
Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Weapon Change (13)
The fire used in the demo video is not included in the assets.
RPG_Animations_Pack
