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A bundle containing flocking algorithms for fishes, birds, bees, bats and butterflies.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.22f1 | Compatible | Compatible | Compatible |
Description
All of the tools includes are a drag and drop easy to use tools that simulates schools of fish, birds, butterflies, bees and similar insects.
Incldues:
Features:
- Low Poly Models
- Follow random generated points or a specific target.
- Flocking behaviour
- Customization options
- Obstacle Avoidance
- Instancing or prefab instantiation for the fishes
- Acceleration, speed, force, turn speed, transform scale and neighbour distance customization through inspector.
- Includes one simple shader that simulates the swimming movement of a fish.
- Process the fishes through a Compute Shader (GPU) or in the CPU - Collision Avoidance against unity built-in colliders.
- Multiple flocking groups on a scene.
- Vertex Animation via Shader Graph (included)
- Shaders included supports HDRP/URP.
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Credits:
Some models of the Ocean Sample scene are made by EdwinRC at Sketchfab
Flock Bundle
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
16.7 MB
Latest version
1.1
Latest release date
May 2, 2023
Original Unity version
2021.3.22
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