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60 + low poly buildings made with one texture set.
includes diffuse, normal map,metalic/smoothness and emissive in 2048 x 512 for use on the standard shader
2 levels of detail. LOD 0 170 to 1300 tris, LOD 1 60 to 600 tris aprox, depending on the size and complexity of the building
emissive map for a night version. (2048 x 512)
60 + buildings prefabs (2 levels of detail + collision with mesh collider)
30 + blocks prefabs, groups made of the building prefabs to make a quick city landscape
tileing street texture to use on the terrain.
diffuse, smoothness and normal map in 2048 x 2048
example scene
includes diffuse, normal map,metalic/smoothness and emissive in 2048 x 512 for use on the standard shader
2 levels of detail. LOD 0 170 to 1300 tris, LOD 1 60 to 600 tris aprox, depending on the size and complexity of the building
emissive map for a night version. (2048 x 512)
60 + buildings prefabs (2 levels of detail + collision with mesh collider)
30 + blocks prefabs, groups made of the building prefabs to make a quick city landscape
tileing street texture to use on the terrain.
diffuse, smoothness and normal map in 2048 x 2048
example scene
low poly buildings set
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