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Cathedral Elements PBR game assets. The pillars and all pieces are modular and built to snap to the grid.
Five architecture elements that can be rotated and copied, plus four props such as statue, stand, barrel and potato sack.
The walls and pillars are double sided with mirrored textures, so these can be rotated and copied to easily create larger environments.
All assets have Standard (Specular Setup) materials with textures. Texture sizes vary from 4K to 2K depending on the size of the objects. The floor tile can be tiled seamlessly.
Tri count is optimized for games and realtime applications.
Five architecture elements that can be rotated and copied, plus four props such as statue, stand, barrel and potato sack.
The walls and pillars are double sided with mirrored textures, so these can be rotated and copied to easily create larger environments.
All assets have Standard (Specular Setup) materials with textures. Texture sizes vary from 4K to 2K depending on the size of the objects. The floor tile can be tiled seamlessly.
Tri count is optimized for games and realtime applications.
Cathedral Elements PBR
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