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Cartoon style pre-built race track, ready for driving in just a few minutes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.13f1
Compatible
Compatible
Compatible
Description


Description


NOTICE: Package contains project with built-in RP setting, but it can be used with 

URP and HDRP render pipelines. All my racetracks can be used in any RP, you just 

need to switch the material type.


Cartoon style model of Alber Park Circuit, located around Albert Park Lake in Melbourne, Australia. It opened on November 20, 1953. It is currently holding Australian GP races.


Total length of track - 2167 meters


Basic workflow description:


You can assemble a complete racetrack within few minutes by dragging and dropping a 

set of prefabs into your scene. Those are:

* Terrain (road, grass, gravel, curbs) 

* Vehicles 

* Colliders 

* Objects - distance markers, cars, banners, buildings 

* Trees 

* Walls and barriers 

* Buildings 


After placing the pre-built track components you can easily turn off some of them if you 

want to customize or optimize your scene.

I have made the grass, road, curbs and pavement as separate meshes. This way you 

can add different sound effects when car is driving over them. You can use your scripts 

and physics materials to make the grass mesh slippery, sand patches to slow the car 

down etc.

Additionally, you can place individual objects to further change the appearance of the 

environment.


Here is the list of all available 3d objects you get with the track:


* 10 hot air baloons 

* 3 small ad boxes for track side 

* 4 medium sized sponsor banners 

* 2 wide banners for track name or sponsors 

* Over 20 different tree types 

* Tyre barrier, 2 diffrent color tyre stacks and 2 different color single tyres for track side 

* Different types of walls - short, long, with or without safety fences 

* Track crossing bridge 

* Orange traffic cone 

* 2 types of distance markers 

* Start light set and pitlane exit light 

* Lamp posts 

* 2 types of floodlight poles 

* Pitwall (seats with tables for race engineers) 

* Plastic block to use for track layouts 

* Spectator seats 

* 2 white tents for mechanics or guests 

* Safety blocks made of tyres 

* 4 RVs 

* 7 cars 

* 4 trucks. 

* Various location specific props and buildings 

Total length of track - 2167 meters, average width 12 meters.


What are the benefits of using this asset?


1. Ease of use. You don't have to spend hours sticking together straights and corners to 

make a race track. All you have to do is drag prefabs into an empty scene, and you have 

a cool looking cartoon track with road, grass, mountains, trees, garages, walls and 

everything else you might need. All what's left is to place your vehicle prefab and start 

testing. 

2. Safety. If you have a scene with track built from separate elements, there is always 

possibility to corrupt the scene file, or run into compability issues after upgrading engine. If 

you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will 

always have complete track after just a few minutes of work. 

3. Separate objects. If you don't like the trackside object placement of default track, 

it's easy to turn off the elements, and place trees, walls, garages and everything else as 

you see fit. 

For any questions about this asset send me an email to retrovalorem@gmail.com.


Technical details

Complete track geometry:

Polygons: 1 172 135

Triangles: 1 814 644

Edges: 2 273 480

Vertices: 1 145 282

23 Materials

1 Physical Material

31 Textures (including specular and normal maps) - sizes from 512x512px to 

8192x8192px

UV mapping: overlapping

Cartoon Race Track Melbourne

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$25
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
677.4 MB
Latest version
1.0
Latest release date
Apr 15, 2024
Original Unity version
2023.1.13
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