Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
3D
Environments
Roadways
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/19
loading
loading
loading
loading
loading
loading
loading
loading
loading
Cartoon style pre-built rally track, ready for driving in just a few minutes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.13f1
Compatible
Compatible
Compatible
Additional compatibility information

This package is set up for Built-in RP. To use it with HDRP, you need to convert the Materials.


  1. Go to Edit > Rendering > Materials.
  2. Choose one of the following options: Convert All Built-in Materials to HDRP: Converts every compatible Material in your Project to an HDRP Material.
Description

This is cartoon style fantasy rally track environment, inspired by rally stages in France. It has fast and technical tarmac roads that lead into mountains, where you have to stay between steep rock walls and barriers.

The area of the environment is 2x2 kilometers. You can use the roads for free-roam, or set up your own stages. All necessary objects for that are included - start lights, split time markers, barriers, and even hay rolls for creating chicanes.

This asset is a pre-built cartoon style environment, and comes with many standalone objects you can use.


Basic workflow description:


You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:

* Terrain (road, grass, gravel, rocks)

* Colliders (for fences and roadside trees)

* Objects - everything related to France environment (fences, roadsigns, banners)

* Trees

* Rock walls - more detailed parts in mountains, you can remove this part to improve performance

* Powerlines

* Buildings

* Vehicles

* Walls (visual barriers and fences)



After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.

I have made the grass, tarmac, and gravel as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery.

Additionally, you can place individual objects to further change the appearance of the environment.

Here is the list of all available 3d objects you get with the track.


France objects:


* 21 building objects

* 22 different tree types

* 2 powerline poles - A and I type

* 4 RVs (with and without snow cover)

* 7 cars (with and without snow cover)

* Steel barriers, stone walls

* And more


Universal rally props:


* Start light set

* White tent for mechanics or guests

* Dynamic split time markers

* Dynamic hay roll for bounds and chicanes

* Static banners - 4 types small, 1 large

* Dynamic banners - 4 types

* Large gate style banner for jumps

* 1 vertical banner

* Big arch for start and finish

* 2 cloth banners to be placed in forest between trees

* Red/white tape on wood sticks for markng the roads

* Orange saftey mesh for track sides

* Small orange triangle markers on wood sticks, to place before sharp corners


What are the benefits of using this asset?


1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a cool looking cartoon track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built modular asset, you will always have complete track after just a few minutes of work.

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.

For any questions about this asset send me an email to retrovalorem@gmail.com or contact@retrocartooncars.com.

Technical details

Complete track geometry:

Polygons: 1 632 000

Vertices: 1 490 000

12 Materials

16 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px

UV mapping: mixed

Total area: 2x2 kilometers

Cartoon Rally Track France

(not enough ratings)
2 users have favourite this asset
(2)
$50
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
329.3 MB
Latest version
1.0
Latest release date
Nov 13, 2024
Original Unity version
2023.1.13
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR