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This package contains 3 high quality race tracks, complete with characters and garages, perfect for your racing games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.39f1
Not compatible
Not compatible
Compatible
Description

This is the bundle of Track01 - Track02 - Track03 in one.


AAA Racetrack for desktop & console platforms,


Pack Details:

•Shaders - All the shader included in the project has been made with shadergraph.


•Grandstands:

TRACK01

Track has 4 grandstands, 1 main grandstand and a pit building. They are highly detailed, most of the stands are above 10k tris but well optimised. They share material and LOD - Grouped to save performance.


TRACK02

Track has 5 grandstands, 2 main grandstands and a pit building. They are highly detailed, most of the stands are above 10k tris but well optimised. They share material and LOD - Grouped to save performance.


TRACK03

Track has 5 grandstands, 1 main grandstands and a pit building. They are highly detailed. They share material and LOD - Grouped to save performance.


•Base track:

TRACK01

The base track is about 200,000 tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame


TRACK02

The base track is about 800,000 tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame


TRACK03

The base track is about 500,000 tris. It has been split into multiple sections and LOD - Grouped to save polycount on each frame


•Car - Main car has about 19,000 tris. It also comes with easy to customizable textures where you can add your own logos and names on the car.


•Props - Props are highly detailed, usually their poly averages at 1k. Every prop is Lod - grouped to keep the polycount low on far distance. They have also been atlased save draw calls. Props such as Extinguisher, T2_PitWalls, Trolleys, Tire_warmers, Generator, MarshallRoom, Pitstop Equipment, SpeedSigns, camhuts, Parking vehicles and track lights.


•Characters - This pack also offers Characters to add to the track. They have different shirts for each team, so you can add your own logos and text to each team. Characters have been rigged, they use generic rig and have about 6k tris. It has Crew, Marshalls, cameraman and driver, variations totalling at 30 characters. Characters also have props so you can make them unique, such as camera, caps, headphones and walkie talkie


•Garages - 1 unique garage for each track and 4 texture variation garages. You can add your own logos and names on the garages. Polycount is above approx 26k tris, it has split into multiple objects and lod_Grouped to save performance.


•Textures - PBR Workflow, Textures are made with substance and photo sourced. Highly detailed 2k textures and some 1k depending upon the type of material. Some textures have atlased based on their type and frequent usage to save draw calls (Best workflow).


•Colliders - This pack comes with a custom collider for the track. Instead of adding colliders for each and every prefab. It only adds to important stuff and with low poly. Some props that can interact with car have box colliders (Best workflow for racing games).


For more inquiries please contact me at Mudhham@gmail.com

Race Tracks Bundle (Includes DSRC 3 Tracks, HDRP)

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$95
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
952.5 MB
Latest version
1.2
Latest release date
Mar 3, 2025
Original Unity version
6000.0.39
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