This Package is the Sci-Fi Heavy Station Kit base, and it is about massive loads that are distributed across strong support pillars, providing a secure foundation for the bunker or the center of operations... This is Publisher’ vision of the Asset. For actual facts check with screenshots.
Materials - x13 (x28 Variants), x13 Displays, x1 Sky
Metalness - Workflow
Linear - Color space
Deferred - Rendering path (for SSR)
Built-in - render Pipeline (for SSR)
Lightmaps - not custom
Shader Render Pipeline compatibility - no custom shaders present
Script compatibility - recommended 2019.4+
Post Processing & SSR - by Unity Technologies
- This is a Sci-Fi Environment. It is a Modular Kit.
You can Expand it. And you can Buff it.
➥ Expanding will get you:
an environment of another purpose - like colony in addition to hangars.
Interior sizes:
dugout "S", colony "M", base "X", hangars "XL"
➥ Buffing will get you:
more power over this particular Kit - ID maps to Mod texturing, more Prefabs, etc.
Coming with AUGMENTED version.
Get AUGMENTED for $30 instead of $60
Upgrade allows Owners of normal version get AUGMENTED by paying the difference only.
The price of AUGMENTED will change accordingly if logged in Unity Asset Store Account.
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First Install Post Processing (if you hadn't yet):
Clean 3D Project & Color Space set to Linear is Recommended.
✔️ Window➥Package manager➥Post Processing➥Install
Import asset!
- OVERVIEW - list of features and prefabs
♫ Sounds
Doors (Open/Close, Blocked)
Ambient (2x Station, 2x Devices)
Also included are all sounds of Sci-Fi Heavy Station Kit overall ♫
💫 C# Animations
Doors can be pre-set using pool of 7 Modes.
Displays C# animated displays. 13 pieces. 💫
⌗ Modular Kits within Kit
Stairs Can also be used as Bridges, Platforms of various height. Separate Handrails for the purposes of modularity.
Channels Allows for corridors within Base. Crossroads included ⌗
Unique Core Construction elements to the Sci-Fi Heavy Station Kit base: Floors, Walls, Arches, Outside Walls (Top-Down Theme), Supports and Partitions2.
Unique Transition Facilities: Doors, Stairs, Ladders, and Corridors.
16 themes total of 195 Prefabs, covering:
➥ x7 Arches narrow and wide bases, each has three mounting points at different height; one type of Girde
➥ x8 Channels an Arms piece, Corridors with opening for Doors variants, Crossroad for opening for Doors variants
➥ x19 Displays 19 animated textures for pieces ranging from small boxes to radio tower to big displays
➥ x7 Doors Two Scripted Door types, Electronic gate with coined colors for available and prohibited statuses and its pieces
➥ x14 Equipment small boxes, big screens, short and tall monitoring devices, a Radar and its separated parts, and a Substation
➥ x19 Floors pieces for Small rooms with opening for Ladder and Floor Fills, for Large rooms, for Top-Down usage, two Girders
➥ x22 Floors Fill pieces for Center, Side, for Handrails around the openings, complete prefabs for Blocked Area, Blocked Center, for Ladder Center, with Blocking elements
➥ x1 Ladders strong 10m Ladder piece for use with Floors
➥ x7 Partitions a variety of differently shaped short Girders
➥ x14 Partitions2 huge variety of differently shaped pipelines in various colors mounted on the tall base
➥ x6 Props small to medium Barrels, small to medium Boxes and medium to large Tanks
➥ x31 Stairs huge set of pieces of the Stairs with various types of the elements including Reinforced, Simple, Sloping, and additionally standalone Handrails for the purposes of modularity
➥ x4 Supports
➥ x3 Top Bottom
➥ x8 Top-Down exterior Walls, exterior Arche and Top-Down Pieces
➥ x25 Walls differently colored with coined Paint hue & tone & saturation
NEWS
Overhauling of the following in v2.x, which came after v1.2:
MAPPING
To significantly reduce Drawcalls, most models were packaged into Themes. Each theme uses a single Material. Some UVs have a bit of free space, which has been reserved for future updates (thus adding new objects will not require additional materials).
MODELING
An amplified look and optimization for the old objects; new objects were added to expand Your opportunities for creative development. For triangle count please refer to the Documentation.
TEXTURING
Adventuring in the world of PBR, all the materials now possess Metallic maps, in addition to Albedo, Normal, Occlusion, and for some objects Emission, in sizes up to 4k, and are using PNG and TGA formats.
PSD for GUI is included.
SCRIPTING
Earlier scripts have been corrected and expanded upon, and for widening the possibilities of the kit, new scripts have been created.