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1/8
This Package works great with Deftly: Top down Shooter
See this Video or download playable DEMO
Video
Forum
This PBR / DEFERRED lighting Modular SCI-FI environment pack contains variety of high quality assets including:
- Walls
- Wall Corners
- Floor
- Barrels
- Cloths
- Big Container
- Interior Walls and Door
- Sci Fi Crates (Small and Medium size)
- Portable Lights
- Wall Lights
- Plants Containers (Small and Large)
- Terminals (Consoles)
- Lab - Plants containers
- Barriers
Draw Calls in Play Mode 15-25 Without Post Process attached to Camera and 45-60 With Post Process. (Once Unity Lighting is baked to this environment)
This Pack was made with Top Down view in mind, however I can be used for other game views as well...
All textures provided are 2048x2048 size.
Textures:
- Albedo / Diffuse
- Metallic / Gloss as alpha
- Normal Map
- Occlusion / AO
- Emission map (Some objects)
This Kit uses Linear workflow / Deferred lighting setup in Unity 5, However it contains low poly assets and can be used on mobiles with baked lighting as well.
Package can be used to create variety of games: Stealth, Adventure, Twin Stick Shooter, Puzzle and many more...
To get exactly the same visuals make sure, in player settings your rendering path is set to Deferred and Color Space to Linear
See this Video or download playable DEMO
Video
Forum
This PBR / DEFERRED lighting Modular SCI-FI environment pack contains variety of high quality assets including:
- Walls
- Wall Corners
- Floor
- Barrels
- Cloths
- Big Container
- Interior Walls and Door
- Sci Fi Crates (Small and Medium size)
- Portable Lights
- Wall Lights
- Plants Containers (Small and Large)
- Terminals (Consoles)
- Lab - Plants containers
- Barriers
Draw Calls in Play Mode 15-25 Without Post Process attached to Camera and 45-60 With Post Process. (Once Unity Lighting is baked to this environment)
This Pack was made with Top Down view in mind, however I can be used for other game views as well...
All textures provided are 2048x2048 size.
Textures:
- Albedo / Diffuse
- Metallic / Gloss as alpha
- Normal Map
- Occlusion / AO
- Emission map (Some objects)
This Kit uses Linear workflow / Deferred lighting setup in Unity 5, However it contains low poly assets and can be used on mobiles with baked lighting as well.
Package can be used to create variety of games: Stealth, Adventure, Twin Stick Shooter, Puzzle and many more...
To get exactly the same visuals make sure, in player settings your rendering path is set to Deferred and Color Space to Linear
Sci Fi PBR Level Kit / Space Station / Modular Interior Enviromnent Pack
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