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Implement seasons to your project with our Seasons system instantly! Seasons system provides easy and intuitive way to control look of your game for different season.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.1.7f1
Compatible
Compatible
Compatible
Additional compatibility information

Sample scene is created in URP and it is stated in Documentation that .unitypackage AND URP project is NEEDED to proeprly run URP_SampleScene.unity

Description

With Seasons system, you can easily set and control seasonal:

  • Materials color - including Shader graph colors
  • Fog density and color
  • Grass color and wind speed
  • Seasonal particle effects - snow, sunrays, rain, pollen
  • Post processing for specific season

Implementation of Seasons to your game can be as simple as drag'n'drop of default SeasonsSystem prefab to your scene!


All of the color-transitions are smooth, no instant color swap. Same for all of the other settings! So you can transition from one season to another all the time.


Material season color can be made 

  • Global - Applied to all of the instances (Example: trees in Terrain)
  • Local - Applied to specific gameObejct (Example: 1 rock prefab, 10 color variants)

Simple Season duration control

Control duration of the season by simply writting specifying Minutes of Day and specific season days


Example: Minutes of Day: 1, Spring Days: 4 = Spring will last 4 minutes / 240 seconds



Programmer friendly interface

Do you want to set Season when player enter specific area ? Or Season-changing spell ? Now you can do so with 1 line of code!


Simply call SeasonsSystem.SetSeason(season enum); and you are done !

Smooth transition of the season will start based on SeasonsSystem general setting.


Do you want to set season Instantly and skip the transition ? We got you covered as well!

SeasonsSystem.SetSeasonInstanly(season enum) does just that! And as it being static, you do not need to set redundant refferences to it.

Seasons system

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
109.8 MB
Latest version
1.0
Latest release date
Aug 1, 2022
Original Unity version
2021.1.7
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