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A collection of torch prop assets from the upcoming Graveyard Catacombs Pack.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Compatible
Compatible
Additional compatibility information

Unity 2021.3.11f1+ to Unity 6+ (SRP 12+, 14+, 15+,16+ and 17+) are supported. 

Description

Check out this awesome collection of prop assets from the upcoming Graveyard Catacombs Pack! It includes high-quality assets to enhance your projects. Whether you're working on a game, animation, or architectural visualization, each model has more than 4 LOD levels and has been optimized to enhance the quality of your work.


○ Features


  • PBR materials and meshes with LOD, around 5 LOD levels.
  • 17 prefabs.
  • 2 flame particles.
  • Example scene.

○ Feedback


For questions follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com

Technical details

○ Polycount and texture specifications


*(Triangles counting only LOD0)


  • Props:

- TorchPropCATA_A: 2937 triangles.

- TorchPropCATA_B: 1928 triangles.

- TorchPropCATA_C: 998 triangles.

- TorchPropCATA_D 2 Cap: 442 triangles.

- TorchPropCATA_D 2: 880 triangles.

- TorchPropCATA_D 2: 880 triangles.

- TorchPropCATA_D: 1322 triangles.

- TorchPropCATA_E: 4384 triangles.

- TorchPropCATA_F: 2508 triangles.

- TorchPropCATA_G: 2332 triangles.

- TorchPropCATA_H: 5540 triangles.

- TorchPropCATA_I: 3208 triangles.


  • Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.


  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 - 5 LODS or more

Types of materials and texture maps: PBR

Torch Props - Graveyard Catacombs Assets

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