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A collection of Vegetation assets from the Toby Foliage Engine (assets only).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Compatible
Compatible
Additional compatibility information
  • Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 (6000.0.5f1), Unity 6 LTS ( 6000.0.23f1).
  • (SRP 12+, 14+, 15+, 16+ and 17+) are supported.
설명

Check out this awesome collection of vegetation assets from the Toby Foliage Engine! It includes high-quality assets to enhance your projects. Whether you're working on a game, animation, or architectural visualization, each model has more than 4 LOD levels and has been optimized to enhance the quality of your work.


○ Compatibility


To improve accessibility, this pack only includes art assets from the Toby Foliage Engine and the basic version of the shaders which you can find for free in the link below.


Try out the light version for free: Toby Foliage Engine - Light

By purchasing this pack, you will get a paid upgrade to: The Toby Foliage Engine


○ Features


  • Realistic wind animation system.
  • PBR materials and meshes with LOD, around 5 LOD levels.
  • Summer and fall seasons (control seasons with one slider).
  • Over 100 prefabs.
  • 4 trees.
  • 3 bushes.
  • 2 stumps with roots and branch parts.
  • 7 plant types (grass and flowers).
  • 13 particles.
  • 4 Example scenes.

⚑ Limitations


🞫 TTFE is designed to work with instancing, static batching is not supported.

🞫 Because this pack includes the free version of TTFE, you can't open or edit these shaders with the Amplify Shader Editor (Node functions have been removed). Check out the full version to gain access to the Amplify nodes!

🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).


○ Feedback


For questions follow the Unity forum thread or contact me via email:

florianalexandru05@gmail.com


Support Forum Thread

Online Documentation

Technical details

○ Polycount and texture specifications


*(Triangles counting only LOD0) This list only presents a small example of a few meshes.


  • Vegetation:

- Various grasses: Under 2000 triangles (per clump).

- Various Bushes: Under 4000 to 700 triangles.


  • Trees and bushes:

- ShrubTrees: Under 13000 to 7000 triangles.

- Root mesh: 1778 triangles.

- ShrubBush_A: 1677 triangles.

- ShrubBush_A: 2748 triangles.

- ShrubBush_C: 3215 triangles.

- ShrubTree_A: 7395 triangles.

- ShrubTree_B: 5774 triangles.

- ShrubTree_C: 6048 triangles.

- ShrubTree_D: 12521 triangles.


  • Props:

- PineBarkDeadGCATA_A: 5861 triangles.

- PineBarkDeadGCATA_B2: 2919 triangles.


  • Textures

- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).

- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).

Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.

Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.


  • Other information

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: 4 LODS

Types of materials and texture maps: PBR

Vegetation Pack - Toby Foliage Engine Assets

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5달 전
Nothing to complain about
Works exactly as shown. Very easy to use. The support is great too , I had issues with the HDRP a little bit got a response in less than 24 hours. ...
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