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Unique stylized cannon machine created by my own concept, which includes original 4k textures (albedo/specular/normal/ao), hand maided lods & colliders and 2 versions of cannon machine for single and multi player games!
Also if you have 'Photoshop cc' you can find prepared photoshop documents,where you can easily make color changes for specific parts of the cannon machine (like seen on 'team colors' screenshots).
------------------------------------------------------------------- Prefabs&Characteristics:
CannonMachine:
-Every piece of a model is a separate object.
-LOD0 - summary 12594 triangles.
-LOD1 - summary 7292 triangles.
-LOD2 - summary 4385 triangles.
-Colliders -summary 1678 triangles.
-Colliders and LODs already applied on prefabs.
-Object "Flag" have a cloth simulation component. Also this object required 'double sided shader' which DOESNT INCLUDED in this asset!
-Object "Rope" includes 9 joints for rotation.
-3 Materials on prefab - Main body/Additional details/flag.
-2 variations of materials - For single and multiplayer games. In multiplayer version you can apply a team color through prepared photoshop document.
-All pivot points are corrected for cleariest rotation(Like cannon/wheels etc..)
Pedestal:
-LOD0 - 910 triangles.
-LOD1 - 384 triangles.
Collider comes from LOD1.
-1 material on prefab.
-Pivot corrected to place mesh on the ground.
Cannon ball:
-LOD0 - 528 triangles.
-LOD1 - 264 triangles.
-LOD2 - 120 triangles.
-Collider comes from LOD1.
-Material comes from 'Pedestal'
-Pivot in center of the mesh.
-------------------------------------------------------------------
*most parts of UV is overlapped (symmetry parts)
if you bought this asset,check 'Customization.txt' in "CannonMachine/Materials" folder.
Also if you have 'Photoshop cc' you can find prepared photoshop documents,where you can easily make color changes for specific parts of the cannon machine (like seen on 'team colors' screenshots).
------------------------------------------------------------------- Prefabs&Characteristics:
CannonMachine:
-Every piece of a model is a separate object.
-LOD0 - summary 12594 triangles.
-LOD1 - summary 7292 triangles.
-LOD2 - summary 4385 triangles.
-Colliders -summary 1678 triangles.
-Colliders and LODs already applied on prefabs.
-Object "Flag" have a cloth simulation component. Also this object required 'double sided shader' which DOESNT INCLUDED in this asset!
-Object "Rope" includes 9 joints for rotation.
-3 Materials on prefab - Main body/Additional details/flag.
-2 variations of materials - For single and multiplayer games. In multiplayer version you can apply a team color through prepared photoshop document.
-All pivot points are corrected for cleariest rotation(Like cannon/wheels etc..)
Pedestal:
-LOD0 - 910 triangles.
-LOD1 - 384 triangles.
Collider comes from LOD1.
-1 material on prefab.
-Pivot corrected to place mesh on the ground.
Cannon ball:
-LOD0 - 528 triangles.
-LOD1 - 264 triangles.
-LOD2 - 120 triangles.
-Collider comes from LOD1.
-Material comes from 'Pedestal'
-Pivot in center of the mesh.
-------------------------------------------------------------------
*most parts of UV is overlapped (symmetry parts)
if you bought this asset,check 'Customization.txt' in "CannonMachine/Materials" folder.
Cannon machine
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License agreement
Standard Unity Asset Store EULALicense type
File size
338.3 MB
Latest version
1.0
Latest release date
May 11, 2018
Original Unity version
2017.1.0
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