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Realistic Off-Road Mud / Snow / Flat Tires now available for your projects!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.9f1
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描述

Next Gen Tires - Wheel Effects Pack


Package includes:

  • Shader with parameters for Tires to dynamically set flat-tire, mud, snow or wetness coverage
  • Shader with parameters for wheel Rims and Brakes: 3 colors and mudness.
  • 10 unique, realistic Tire versions
  • 3 configurable Brake disc and brake caliper models
  • 5 configurable wheel Rims
  • Documentation

Realistic Offroad Mud / Snow / Flat Tires now available for your projects!

With this asset you can build realistic offroad game.


Compatibile with URP, HDRP, BIRP and Amplify Shader Editor.


Screenshot nr #6 shows example usage of the asset (package does not include this scene).


Video: https://www.youtube.com/watch?v=G4htXxOcvQA

技术细节

On tire materials there are 3 float 0-1 parameters that were intended to be changed dynamically,

  • _FlatTire
  • _Mudness
  • _Wetness

On wheel material there is similar float parameter _Mudness and _ColorA, _ColorB and _ColorC.

Where RGB values are just coloring based od Blending texture in Blue of MaskMap texture and in Alpha of _ColorX is Smoothness control.


On materials there is slot for tileable mud/snow texture, there are included two Mud_DiffuseSmoothness tileable textures: MudDirt_BcR and SnowDirt_BcR that share normalmap. By default materials are setup with MudDirt. But if You intend to use it on snow or color match to ground color, You could use SnowDirt texture and change _Mud_Color parameter.

Next Gen Tires - Wheel Effects Pack

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6 个月前
Quick fix for 2022+ HDRP
I was getting this error: DecalSurfaceData decalSurfaceData = GetDecalSurfaceData(posInput, fragInputs, surfaceDescription.Alpha); Just change this l...
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