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Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders
Destructible Ground Simulation Done With Compute Shader
(4개)
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$20
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라이선스: Single Entity
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파일 크기
62.6 KB
최신 버전
1.0
최신 릴리스 날짜
2016년 12월 7일
원본 Unity 버전
5.4.0
지원
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