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Time Ghost: Character is one of two packages we're releasing from our latest Unity Originals real-time cinematic demo, Time Ghost.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Not compatible
Compatible
Description

Import Instructions

Please make sure to open a new HDRP Empty Template (High Definition 3D Core) project before importing the package. Use the "Import" option (do not use "Switch Project" option). Project default setting is Medium Quality; you can change these settings in the "Quality Levels" Inspector.



Time Ghost: Character includes a Unity 6 sample package with the character created for the latest Unity Originals real-time cinematic demo, Time Ghost. This sample is primarily meant to illustrate and explain our implementation of Sentis, Unity’s runtime AI, which enables us to deploy ML models at runtime.



IMPORTANT INFORMATION


Please note that the character's face is provided for educational purposes only. This means you can not use the face in your own commercial projects. However, you are welcome to use everything else in the sample commercially, including trained models. The assets and tools in the project can also be used non-commercially, as the project is provided under the Non-Standard Unity Asset Store EULA.


Time Ghost: Character is one of two packages we're releasing from our latest Unity Originals real-time cinematic demo, Time Ghost.


For this character, we designed an ML model for cloth deformation, trained it on our own dataset of high-quality, realistic offline cloth simulations, and are running this model at runtime with the help of Unity Sentis.


The project includes a Unity 6 sample scene with the character and the vertex-based deformation model. We have included documentation describing the model and process of training, so you can try training it with your own character simulation data and see whether this approach could be useful for your own projects.


The character sample also includes our hair setup, done with the latest improvements on the Hair System we have been developing through the last three Unity Originals projects (The Heretic, Enemies, and Time Ghost).



Learn more about Making of Time Ghost: Cloth deformation with Unity Sentis in this Unity Discussions post.


About Time Ghost


Time Ghost is the latest Unity Originals real-time cinematic demo developed by the team behind projects like The Blacksmith, Adam, Book of the Dead, The Heretic, and Enemies. Presented at Unite 2024 in Barcelona, it showcases what can be achieved with Unity 6. The demo highlights advancements in visual quality, project complexity, and the practical use of machine learning workflows.

To learn more about the project and access additional learning content related to the making of Time Ghost, visit the demo's official webpage.

Watch the full real-time cinematic demo.

Take a look at the other scene release from the project, Time Ghost: Environment.


About Unity Originals


Unity Originals are in-house productions created by Unity’s Demo team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.

Created with AI

We designed an ML model for cloth deformation, trained it on our own dataset of high-quality, realistic offline cloth simulations, and are running this model at runtime with the help of Unity Sentis.

Time Ghost: Character - HDRP

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File size
1.5 GB
Latest version
1.2
Latest release date
Dec 2, 2024
Original Unity version
6000.0.23
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