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Time Ghost: Environment is one of two packages Unity is releasing from its latest Unity Originals real-time cinematic demo, Time Ghost.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Not compatible
Compatible
Description

Import Instructions

Please make sure to open a new HDRP Empty Template (High Definition 3D Core) project before importing the package. Use the "Import" option (do not use "Switch Project" option). To load the project please use the Load Demo Scenes option from the menu item Time Ghost. Project default setting is Medium Quality; you can change these settings in the "Quality Levels" Inspector.


Time Ghost: Environment is a Unity 6 sample package containing one of the environments created for the latest Unity Originals demo, Time Ghost. This sample is meant to illustrate the techniques and approaches used for the creation of this environment scene, so that Unity creators can consider whether applying similar ideas can be relevant to their own productions.


The assets and tools in the project can also be used commercially, as the project is provided under the Standard Unity Asset Store EULA.


This HDRP environment sample provides a closer look at how Unity’s Demo team has utilized DOTS (Data-Oriented Technology Stack), ECS (Entity Component System), and additional tooling to carefully manage entity instantiation and resource allocation.

You will also be able to explore solutions including:


  • Our foliage control system for configuring settings on environmental effects.
  • A GPU-based approach to handle interactions like collisions with vegetation.
  • How we used octahedral imposters and our simple tool to generate and integrate imposters directly within Unity.
  • APVs and Scenario Blending.

Learn more about Making of Time Ghost: Using DOTS ECS for more complex environments in this Unity Discussions post.


About Time Ghost


Time Ghost is the latest Unity Originals real-time cinematic demo developed by the team behind projects like The Blacksmith, Adam, Book of the Dead, The Heretic, and Enemies. Presented at Unite 2024 in Barcelona, it showcases what can be achieved with Unity 6. The demo highlights advancements in visual quality, project complexity, and the practical use of machine learning workflows.

To learn more about the project and access additional learning content related to the making of Time Ghost, visit the demo's official webpage.

Watch the full real-time cinematic demo.

Take a look at the other scene released from the project, Time Ghost: Character.


About Unity Originals


Unity Originals are in-house productions created by Unity’s Demo team to push our engine to its limits. These projects highlight major milestones in Unity’s evolution.

Time Ghost: Environment

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5.3 GB
Latest version
1.1
Latest release date
Nov 29, 2024
Original Unity version
6000.0.23
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