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1/2
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.35f1 | Compatible | Compatible | Compatible |
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description
With this template you can create Football game like these
games
Package works with PUN 2
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for step by step physics simulation multiplayer games,
Download Android akp here
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
The physics is 100% deterministic for step by step physics simulation games like this, bowling , billiard , golf etc
Package has a game state saving and reconnecting functionality
Package has rigged football player with shot animation and simple stadium
Features
- AI mode
- 2 players local game mode
- Multiplayer online game mode
- 3D Control for Mobile, Web And PC
Package works with PUN 2
Package has a 100% deterministic fixed-point C# - open source 3D physics engine Calculable Mechanics v2 for step by step physics simulation multiplayer games,
Download Android akp here
Fixed- point physics works the same on all platforms and has no server-client physics synchronization problems, and you don't need to frequently send the position of the balls on the table to players devices
Physics works for primitive colliders like Sphere, Capsule, Cube and Plane, physics also works for Surface Collider based on Bezier curve.
The physics is 100% deterministic for step by step physics simulation games like this, bowling , billiard , golf etc
Package has a game state saving and reconnecting functionality
Package has rigged football player with shot animation and simple stadium
Features
- AI mode
- 2 players local game mode
- Multiplayer online game mode
- 3D Control for Mobile, Web And PC
Tabletop Football Multiplayer PUN 2 (Calculable Mechanics v2)
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$299.99
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
20.0 MB
Latest version
1.0
Latest release date
Feb 11, 2025
Original Unity version
2022.3.35
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