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The GolemKin Traps System is a modular 2D trap toolkit featuring Rolling Saws, Pendulums, Spiked Floors, and more. Includes damage logic, customizable settings, and Gizmos for easy level design.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Not compatible
Not compatible
Description

The GolemKin Traps System is a modular and highly customizable 2D trap toolkit designed to elevate your game with dynamic hazards and engaging gameplay mechanics. Whether you're building a precision platformer, a puzzle adventure, or a fast-paced action game, this asset provides a robust set of ready-to-use traps and tools to enhance your levels.


Key Features

  • 5 Prebuilt Traps: Includes Rolling Saws, Swinging Pendulums, Spiked Floors, Arrow Shooters, and Falling Boulders.
  • Easy Customization: Adjust movement, timing, damage, and effects directly in the Unity Inspector.
  • Damage System: Built-in support for applying damage using an IHealth interface.
  • Visual Debugging: Includes Gizmos for visualizing trap behavior and paths in the scene view.
  • Sound & VFX Support: Add custom sound effects and visual effects for trap activations.

Trap Examples

  • Rolling Saw: Perfect for games like Super Meat Boy or Celeste, where precision and timing are key.
  • Swinging Pendulum: Ideal for creating tense moments in puzzle or dungeon levels, like in Hollow Knight.
  • Spiked Floor: A classic trap for any platformer or RPG, reminiscent of traps in Shovel Knight or Ori and the Blind Forest.
  • Arrow Shooter: Add ranged hazards to castle corridors or adventure puzzles, inspired by Dead Cells.
  • Falling Boulder: Bring excitement to chase sequences or environmental puzzles, as seen in Spelunky or Indiana Jones-style games.

Who Is This For?

This asset is perfect for indie developers, game designers, and hobbyists looking for:

  • Quick and reliable 2D trap mechanics.
  • A reusable and extensible system to fit various gameplay scenarios.
  • A way to prototype or enhance game levels with professional-grade traps.

Why Choose GolemKin Traps System?

Save time and focus on designing your levels and gameplay. The traps are modular, well-documented, and include examples of real-world use. Easily extend the system for unique traps or integrate them into your existing projects with minimal effort.

Support

Documentation is included, along with contact support to assist with any issues or questions. Bring your levels to life with the GolemKin Traps System today!

Technical details

Key Features

  • 5 Prebuilt Traps: Includes Rolling Saws, Swinging Pendulums, Spiked Floors, Arrow Shooters, and Falling Boulders.
  • Easy Customization: Adjust movement, timing, damage, and effects directly in the Unity Inspector.
  • Damage System: Built-in support for applying damage using an IHealth interface.
  • Visual Debugging: Includes Gizmos for visualizing trap behavior and paths in the scene view.
  • Sound & VFX Support: Add custom sound effects and visual effects for trap activations.

Trap Examples

  • Rolling Saw: Perfect for games like Super Meat Boy or Celeste, where precision and timing are key.
  • Swinging Pendulum: Ideal for creating tense moments in puzzle or dungeon levels, like in Hollow Knight.
  • Spiked Floor: A classic trap for any platformer or RPG, reminiscent of traps in Shovel Knight or Ori and the Blind Forest.
  • Arrow Shooter: Add ranged hazards to castle corridors or adventure puzzles, inspired by Dead Cells.
  • Falling Boulder: Bring excitement to chase sequences or environmental puzzles, as seen in Spelunky or Indiana Jones-style games.
Created with AI

documenattion is made using grok and fine tuned by our devs

Traps | 2D Platformer Trap/ Trap System & Framework

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$9.99
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License type: Single Entity
Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
60.5 MB
Latest version
1.0
Latest release date
Dec 6, 2024
Original Unity version
6000.0.24
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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