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This endless runner game example (Trash Dash) is optimised for mobile, it shows the use of object pooling, origin reset, asset bundles, additive scene loading and a curved world shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.6f1 | Not compatible | Compatible | Not compatible |
Description
The project also shows Unity Ads, Analytics and In-App Purchasing, to see this in action we’ve released Trash Dash on the App Store & Google Play, with all the revenue going to our partner charity Game Changer.
To learn a little more about the architecture and systems in this sample game, head over to our learn site.
License agreement
Standard Unity Asset Store EULALicense type
File size
63.0 MB
Latest version
1.97.1
Latest release date
Feb 15, 2023
Original Unity version
2020.1.0
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