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This endless runner game example (Trash Dash) is optimised for mobile, it shows the use of object pooling, origin reset, asset bundles, additive scene loading and a curved world shader.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.6f1
Not compatible
Compatible
Not compatible
Description

The project also shows Unity Ads, Analytics and In-App Purchasing, to see this in action we’ve released Trash Dash on the App Store & Google Play, with all the revenue going to our partner charity Game Changer.



To learn a little more about the architecture and systems in this sample game, head over to our learn site.

Endless Runner - Sample Game

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File size
63.0 MB
Latest version
1.97.1
Latest release date
Feb 15, 2023
Original Unity version
2020.1.0
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