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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
6000.0.33f1 | 兼容 | 兼容 | 兼容 |
Before installation:
- add TMPro: Unity->Window->TextMeshPro->Import Tmp Essential Resources
- add TMPro: Unity->Window->TextMeshPro->Import Tmp Exmples and Extras
CyborgAI [evo_package_heygen] is a professional Unity integration package for the Heygen API, offering complete control over AI-powered avatars and video generation. Built on our optimized Evo Framework Light, it includes essential packages for audio, GUI, image, and video processing.
Perfect for:
- Games requiring dynamic NPCs and interactive characters
- Educational software with AI tutors
- Training simulations with responsive avatars
- Business applications needing virtual presenters
- Interactive experiences with real-time character control
Key Features:
- Advanced avatar control and customization
- Real-time streaming with WebRTC
- Video generation with templates
- Multi-language support
- Asset management system
- Production-ready prefabs
- WebP image optimization
- Cross-platform support
The package is highly customizable, offering control over:
- Avatar appearances and behaviors
- Voice characteristics and emotions
- Video generation parameters
- UI components and layouts
- Asset management workflows
Includes full source code and regular updates. Ideal for any project requiring professional AI avatar integration.
Coming Soon - CyborgAI Unity Asset Store Plugin: We're bringing our AI capabilities directly to Unity developers:
- Real-time EvoFramework-compliant code generation
- Automated documentation updates
- Integration pattern suggestions
- Performance optimization recommendations
- Best practices validation
AI/ML Usage in CyborgAI [evo_package_heygen]
The following components were generated using AI tools:
- Code implementation and architecture: Generated using CyborgAI_LLM (custom local LLM based on huggingface open source model )
Affected folder/files:
- /Assets/CyborgAI/EvoPackage/evo_package_heygen/Runtime/*
All content in the Runtime folder was initially generated using our custom local language model (CyborgAI_LLM) and then manually reviewed and optimized by developers.
CyborgAI [evo_package_heygen]
