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1/5
Easy to use Inverse Kinematics solution, no programming involved. there are two parts to this asset, the IK Joint, and the IK Solver. The joint is used to tell if something is a joint, and holds a small amount of information about the joint. The IK Solver is the meat and potatoes of this asset, you simply plug in your joints/end effector and your target transform into this script.


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Noodle IK

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License type
File size
149.4 KB
Latest version
1.0
Latest release date
Jul 19, 2018
Original Unity version
2018.1.5
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