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Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.0f1
Compatible
Compatible
Compatible
Additional compatibility information

The demo scene was made in built-in rendering with the unity standard shaders, to run it in URP or HDRP please use the automatic shader / material update from the respective render pipeline. 

Description

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Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game


Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a 30% discount on purchasing all components individually.

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Welcome to Ambient Sounds


Purchase Ambient Sounds to create an Interactive Soundscapes system for your game.


​​​​​​​Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.


You can keep an overview of your game audio through a Monitor window that shows debug information about which sounds are being played and why in real-time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!



What can I do with Ambient Sounds?


  • Organize your audio clips into Sequences with combined playback settings
  • Play Sequences either globally or locally in a certain area of your game world
  • Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game
  • Blend seamlessly between soundscapes in different regions
  • Make Sequences interactive by controlling them through Requirements
  • Modify Sequences on the fly to react to Events in your game
  • Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration
  • Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.


How could I use this in my game?


  • Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on the time of day and/or weather;
  • Play sounds coming from random places around the player or a certain location;
  • Play more and more intense wind as the player scales up a mountain;
  • Change the music to a combat theme as the player gets attacked;
  • Slowly blend to a dark and moody soundtrack when the player enters a cave;
  • Make a sequence more and more intense by adding additional sequences that playback more music/sounds;
  • Play music faster as the game enters the final seconds before the time limit ends;
  • Automatically duck / mute music playback while dialogue audio plays;
  • Stop music playback as the player enters a building and resume as they leave again;
  • Play sounds around the player that follows the player’s movement as they weave a magical spell;
  • Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.


Quick links


Need help or want to know more?


Making a game?

  • Join our Procedural Worlds Discord community

Social Media links:


Press or media - please email marketing@procedural-worlds.com



About Procedural Worlds:


At Procedural Worlds, our mission is to empower people to create, automate and navigate worlds. Our products are integrated, supported, and easy to use.


Procedural Worlds is an award winning publisher with the following Unity awards and certifications:


2025 - Gaia Pro VS - Gaia is now a Unity Verified Solution

2024 - Gaia Pro 2023 - WINNER of 16th Unity Awards Best Development Tool

2023 - Procedural Worlds - FINALIST of 15th Unity Awards Best Publisher

2020 - Gaia Pro - WINNER of Unity Awards 2020 for Best Artistic Tool

2018 - GeNa - FINALIST of Unity Awards 2018

2017 - CTS - FINALIST of Unity Awards 2017


With our team and our tools, we service indies, professionals, and enterprises to deliver custom software and environments. Our special power is the combination of our deep procedural and AI powered technology stack, and our amazing team of experts. For specialized help, or customized tools then please contact us.


We are a Unity Partner, Intel Graphics Innovator, and have been a top asset store publisher since first launching Gaia in 2015. Our reviews, and the fact that we read and respond to them all, testify to our ongoing dedication to product and service excellence.


Ambient Sounds - Interactive Soundscapes for Unity 6

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
170.3 MB
Latest version
1.2.17
Latest release date
Nov 26, 2024
Original Unity version
2017.4.1
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