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1/10
Current version is made using Unity 5.5.03f, we will try to make a version will work with an earlier version of Unity after release.
AI Warrior : is an Artificial intelligence package for those that are looking for a dynamic, well rounded, and robust solution that will get their game noticed.
AI Warrior is an approach to making enemies in as Non-Hardcoded, or predictable a manner as possible, by making many features optional, and using groups of effects and settings that work using a controllable, yet, random in their execution way.
The idea is to use, and indeed put to work all those assets gathering dust that most of us are guilty of buying, and not using in a systematic, functional way, be they, animations, models, music and sound fx, or Particle effects.
AI Warrior Current Features:
-Melee and Ranged Combat
-Can set between 1-5 Random Attacks, and 1 chase attack, or Random Chase Attack.
-Guard Position, Wander, and Patrol Waypoints.
-Multi Team, Player Targeting
-Dynamic Jumping and Teleporting
-Weapon Switching.
-Enemies can be stunned, and are evadable
-Enemies can retreat, search and give up.
-Ragdolls Supported.
-Get Hit Directional Anims Supported.
-Use Root Motion(Optional) Supported.
-Enemy can be Knocked back.
-Robust use of particle effects for various actions
-Mecanim, and Generic rigs supported.
-Use of Sound Fx for various actions.
-Encounter and Victory Music support.
-Dynamic Messaging system for triggering events with any game manager.
-Dynamic Projectiles, Mines, and Smokebombs.
-Can set scripts on an AI Warrior to be disabled on Ragdoll, and Death.
-Creation Wizard, Preset Menu
-Debug to Console option
-Can view Action Ranges, and Raycasts in Scene view option
____Version 1.1.1 New Features____
-Healing System for AI Warriors and Player
-Improved Item Drop/Loot system
-Optional Raycast Ranged system
-Gathering System for Player
Free Add Ons
-RADAR/COMPASS ADD ON
-BASIC PLAYER SYSTEM, Hud, and Basic weapon changing system ADD ON
-Motion Controller from Ootii's Sword and Shield integration for damaging enemies Add On
-Easy to understand Variables, and Full Source Code
-Video Tutorials(With more to come!)
-Videos Featuring Assets and Developers I support.
Forum Thread/Support:
AI Warrior Thread
Youtube Tutorial Playlist:
AI Warrior Tutorials
Full Roadmap of features to come, with Teams(already added while waiting approval), HeadShot/One Hit kills, Lurable, Trappable, Stealthkills, and Non-Agressive NPC's, just to name a few.
Pending the success of AI Warrior our flagship asset, planned compatible systems are already being developed by Kurotatsu Studios LLC that will work independent of, or hand in hand with one another.
AI Warrior : is an Artificial intelligence package for those that are looking for a dynamic, well rounded, and robust solution that will get their game noticed.
AI Warrior is an approach to making enemies in as Non-Hardcoded, or predictable a manner as possible, by making many features optional, and using groups of effects and settings that work using a controllable, yet, random in their execution way.
The idea is to use, and indeed put to work all those assets gathering dust that most of us are guilty of buying, and not using in a systematic, functional way, be they, animations, models, music and sound fx, or Particle effects.
AI Warrior Current Features:
-Melee and Ranged Combat
-Can set between 1-5 Random Attacks, and 1 chase attack, or Random Chase Attack.
-Guard Position, Wander, and Patrol Waypoints.
-Multi Team, Player Targeting
-Dynamic Jumping and Teleporting
-Weapon Switching.
-Enemies can be stunned, and are evadable
-Enemies can retreat, search and give up.
-Ragdolls Supported.
-Get Hit Directional Anims Supported.
-Use Root Motion(Optional) Supported.
-Enemy can be Knocked back.
-Robust use of particle effects for various actions
-Mecanim, and Generic rigs supported.
-Use of Sound Fx for various actions.
-Encounter and Victory Music support.
-Dynamic Messaging system for triggering events with any game manager.
-Dynamic Projectiles, Mines, and Smokebombs.
-Can set scripts on an AI Warrior to be disabled on Ragdoll, and Death.
-Creation Wizard, Preset Menu
-Debug to Console option
-Can view Action Ranges, and Raycasts in Scene view option
____Version 1.1.1 New Features____
-Healing System for AI Warriors and Player
-Improved Item Drop/Loot system
-Optional Raycast Ranged system
-Gathering System for Player
Free Add Ons
-RADAR/COMPASS ADD ON
-BASIC PLAYER SYSTEM, Hud, and Basic weapon changing system ADD ON
-Motion Controller from Ootii's Sword and Shield integration for damaging enemies Add On
-Easy to understand Variables, and Full Source Code
-Video Tutorials(With more to come!)
-Videos Featuring Assets and Developers I support.
Forum Thread/Support:
AI Warrior Thread
Youtube Tutorial Playlist:
AI Warrior Tutorials
Full Roadmap of features to come, with Teams(already added while waiting approval), HeadShot/One Hit kills, Lurable, Trappable, Stealthkills, and Non-Agressive NPC's, just to name a few.
Pending the success of AI Warrior our flagship asset, planned compatible systems are already being developed by Kurotatsu Studios LLC that will work independent of, or hand in hand with one another.
AI Warrior
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