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Flocking simulation with fishes, using methods such as instancing and compute shaders for optimal performance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.19f1 | Compatible | Compatible | Compatible |
Description
Fish Flock is an easy-to-use asset that manage a shoal of fish. The fishes move in flock and keep themselves as a group and also avoiding to collide with each other as they swim.
Notes:
- For MacOS users, the asset will need to use the Metal renderer to use Compute Shaders otherwise you can't use the GPU computation mode.
Features:
- Follow random generated points or a specific target.
- Instancing or prefab instantiation for the fishes
- Process the fishes through a Compute Shader (GPU) or in the CPU - Collision Avoidance against unity built-in colliders.
- Acceleration, speed, force, turn speed, transform scale and neighbour distance customization through inspector.
- Includes one simple shader that simulates the swimming movement of a fish.
- Multiple flocking groups on a scene.
- Shaders included supports HDRP/URP.
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Quick setup for HDRP/HDRP Projects
Credits:
Some models of the Ocean Sample scene are made by EdwinRC at Sketchfab
Fish Flock
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License agreement
Standard Unity Asset Store EULALicense type
File size
11.6 MB
Latest version
1.37
Latest release date
May 5, 2022
Original Unity version
2020.3.19
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