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Flocking simulation with fishes, using methods such as instancing and compute shaders for optimal performance.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.19f1
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描述

Fish Flock is an easy-to-use asset that manage a shoal of fish. The fishes move in flock and keep themselves as a group and also avoiding to collide with each other as they swim.


Notes:

  • For MacOS users, the asset will need to use the Metal renderer to use Compute Shaders otherwise you can't use the GPU computation mode.

Features:

  • Follow random generated points or a specific target.
  • Instancing or prefab instantiation for the fishes
  • Process the fishes through a Compute Shader (GPU) or in the CPU - Collision Avoidance against unity built-in colliders.
  • Acceleration, speed, force, turn speed, transform scale and neighbour distance customization through inspector.
  • Includes one simple shader that simulates the swimming movement of a fish.
  • Multiple flocking groups on a scene.
  • Shaders included supports HDRP/URP.

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Quick setup for HDRP/HDRP Projects


Credits:

Some models of the Ocean Sample scene are made by EdwinRC at Sketchfab

Fish Flock

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$17.50
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
11.6 MB
最新版本
1.37
最新发布日期
2022年5月5日
原始 Unity 版本
2020.3.19
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