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Flocking simulation with fishes, using methods such as instancing and compute shaders for optimal performance.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.19f1 | 兼容 | 兼容 | 兼容 |
描述
Fish Flock is an easy-to-use asset that manage a shoal of fish. The fishes move in flock and keep themselves as a group and also avoiding to collide with each other as they swim.
Notes:
- For MacOS users, the asset will need to use the Metal renderer to use Compute Shaders otherwise you can't use the GPU computation mode.
Features:
- Follow random generated points or a specific target.
- Instancing or prefab instantiation for the fishes
- Process the fishes through a Compute Shader (GPU) or in the CPU - Collision Avoidance against unity built-in colliders.
- Acceleration, speed, force, turn speed, transform scale and neighbour distance customization through inspector.
- Includes one simple shader that simulates the swimming movement of a fish.
- Multiple flocking groups on a scene.
- Shaders included supports HDRP/URP.
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Quick setup for HDRP/HDRP Projects
Credits:
Some models of the Ocean Sample scene are made by EdwinRC at Sketchfab
Fish Flock
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$17.50
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