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도구
행동 AI
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Draw a path from location to target destination.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.27f1
Compatible
Compatible
Compatible
설명

WHAT IS NAVMESH PATH DRAW?

It's a tool that helps you draw a path from current location to a certain destination. Can be used in your game so the player follows to a specific destination whether it's a mission, point of interest or just a normal waypoint.



Documentation | Discord | Publisher Page



RENDERING PIPELINES

This package supports all rendering pipelines URP, HDRP and built-in.



A GLIMPSE

- Set the Path Recalculation Time for performance.

- It also provides the option to set any material/texture to make your own path effect.

- Offset Height to set the draw height.



PACKAGE

This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and 2 demo scenes one for built in and another for URP.



TO DO

- Work in slopes.



If you like this asset then consider leaving a nice review. It helps alot!

If you have any questions, issues or need technical support. Feel free to email email me.



Best of luck!

Navmesh Path Draw

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380.2 KB
최신 버전
1.2.1
최신 릴리스 날짜
2024년 5월 31일
원본 Unity 버전
2021.3.27
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