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Draw a path from location to target destination.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.27f1
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描述

WHAT IS NAVMESH PATH DRAW?

It's a tool that helps you draw a path from current location to a certain destination. Can be used in your game so the player follows to a specific destination whether it's a mission, point of interest or just a normal waypoint.



Documentation | Discord | Publisher Page



RENDERING PIPELINES

This package supports all rendering pipelines URP, HDRP and built-in.



A GLIMPSE

- Set the Path Recalculation Time for performance.

- It also provides the option to set any material/texture to make your own path effect.

- Offset Height to set the draw height.



PACKAGE

This package comes with a documentation file, fully-commented source code, path draw material (you can use your own texture and materials if you like) and 2 demo scenes one for built in and another for URP.



TO DO

- Work in slopes.



If you like this asset then consider leaving a nice review. It helps alot!

If you have any questions, issues or need technical support. Feel free to email email me.



Best of luck!

Navmesh Path Draw

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$4.99
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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
380.2 KB
最新版本
1.2.1
最新发布日期
2024年5月31日
原始 Unity 版本
2021.3.27
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