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Start taking photos in your game instantly - just add the camera and you're ready to go.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.13f1
Compatible
Compatible
Compatible
Additional compatibility information

The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package should be imported for the example objects.

Description

📄 Full documentation (eng) (укр)

🔑 You Tube Tutorials and Demos


Dynamic Photo Camera 📸 asset enables in-game photography mechanics with photo management and interaction features. Use this mechanic to save players from having to jot down passwords or visual clues in their phone notes. Explore the documentation for unique gameplay ideas.


  • PC/Mobile supported + basic gamepad capture
  • 2D/3D mode supported
  • Easy to set up

Key features:

  • In-game photography with smart object detection (single, multiple).
  • Metadata storage across sessions (e.g., object coordinates, names, and custom descriptions).
  • Photo manipulation (drag & drop, rotation, pinning photos for puzzle solving).
  • Rectangular photos with adjustable resolution and custom design.
  • Photo validation & components for photo quests development.
  • Bonus: Object duplication system, allowing players to recreate photographed items directly within the game world.

Perfect for:

  • Detective and investigation quests
  • Interactive educational games
  • Any gameplay involving user-generated content
  • Collection-based mechanics
  • Environmental puzzle solving
  • Memory and documentation features

To get started:

  • Add PhotoController prefab to your scene
  • Assign your game camera (or use the included one)
  • That's it - photo system is ready.
Technical details
  • Developed using Unity 2022.3.20f1 (LTS). Contains no obvious features that conflict with standard Unity version compatibility.
  • Tested on mid-range Android devices (API 24+) and Windows 10 PCs. iOS compatibility has not been tested.
  • Photo data size: typically 25-26 KB per image (depends on screen capture settings and captured content).
  • The process of taking a photo causes a brief ~20% FPS drop that lasts only a fraction of a second, without affecting overall performance or smoothness.
  • Captured photos are stored in Application.persistentDataPath. Player can reach them via button in PC version only.
  • Support for both the old and the new Unity input system.
  • Initially the asset is set to 3D. Tested and is functional in both 3D and 2D modes.
  • The asset relies only on standard Unity components and classes, with no third-party libraries required. TextMeshPro package might need to be imported.
  • All necessary links to components (e.g., scripts, managers) are preconfigured in the Unity Inspector. You just should manually assign Camera for capture (see “Setup”).

Dynamic Photo Camera: in-game interactive photos with multi-platform support

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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.5 MB
Latest version
2.0.2
Latest release date
Mar 26, 2025
Original Unity version
2022.3.13
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