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You can get a PNG file by capturing the animation of a "Mecanim Model" from various angles in the Unity Editor environment.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.6f1
Compatible
Compatible
Not compatible
Description

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"Just 3D Capture" is a tool that captures 3D models( or 2D Mecanim Animation) as 2D images.


No matter what shader the user uses, we just take a picture with the camera!


※ If you have a model with mecanim(Animator component) animations, you can play the animations and capture them in the Unity Editor environment. The resulting files will be in PNG format with the background removed, leaving only the character.


※ If set to 8 directions, it can be used as 2D animation in the classic 8-direction 2D isometric tile map.


※ Furthermore, the tool allows you to capture particle effects using the particle capture feature.


DOC ENG


Please ask me questions through Discord

https://discord.gg/RGq4bJywnc

Technical details

- Capture moving Mecanim model animation as a PNG file


- You can take pictures in various directions other than the basic 8 directions


- Transparent background processing (for 2D animation)


- Support for various resolutions (dot graphics ~ 2048px)

- Set the desired number of frame cuts


- Animated Sheet PNG file combined into one sheet

- When merging Animated sheet, select horizontal and vertical directions

- Set desired number of columns/rows when merging Animated sheet

- Separate PNG files for individual images


- Capture as particle system PNG file


Just3DCapture (3D to 2D)

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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