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High performance solution for picture in picture effects, such in-game security cameras and monitors.
Main features:
- Supports large number of cameras in the scene
- Supports output to 3D mesh monitors as well as Unity UI canvases.
- Per camera adjustable frame rate
- Aspect ratio handling
- Monitor channels, with support for alternative content types like video or still images
- Current channel display
- No signal effect
- Camera behavior script with zoom and turn limits, turn speed settings, and area sweeping
- A user guide and a full API reference
- Full C# source code, no DLLs
Not meant to be a 3D asset pack as such, but does come with some low-poly camera and monitor models for your convenience.
The included materials and examples are made for the Universal Render Pipeline, some adjustments may be needed for other rendering pipelines. The scripts however are rendering pipeline agnostic.
Main features:
- Supports large number of cameras in the scene
- Supports output to 3D mesh monitors as well as Unity UI canvases.
- Per camera adjustable frame rate
- Aspect ratio handling
- Monitor channels, with support for alternative content types like video or still images
- Current channel display
- No signal effect
- Camera behavior script with zoom and turn limits, turn speed settings, and area sweeping
- A user guide and a full API reference
- Full C# source code, no DLLs
Not meant to be a 3D asset pack as such, but does come with some low-poly camera and monitor models for your convenience.
The included materials and examples are made for the Universal Render Pipeline, some adjustments may be needed for other rendering pipelines. The scripts however are rendering pipeline agnostic.
Mass Camera System
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