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OPS is a simple, but powerful tool which optimize work with large numbers of game objects.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.2.7f1
兼容
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描述

Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).



How it works

All you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.



Key features

  • Improve performance
  • Easy-to-learn tool
  • Works 'out of the box'
  • Detailed documentaion
  • Versatile and suitable for most projects
  • Comfy and clear custom Inspector for all components
  • Implements global event system which is based on ScriptableObject


Documentaion

See the included ReadMe file. 




Plans for the future

  • Add 'Zenject' support
  • Add more features for customize and scale object pool
  • Add our new non-annonced tool support
技术细节
  • Can be standalone system or part of another big system
  • Can obtain enabled and disabled game objects
  • Works with prefabs
  • Can load prefabs by target references and from folders
  • Implements global event system which is based on ScriptableObject
  • Contains component to automatically handle global events and invoke target methods in other scripts
  • Allows you select the parent of obtaining game objects
  • Implements pre-creation feature to optimize game objects creation
  • Supports automatic game objects release and return to pool
  • Supports manual game objects release and return to pool

OPS - Object Pool System

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$5.99
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
189.3 KB
最新版本
1.0
最新发布日期
2022年1月18日
原始 Unity 版本
2021.2.7
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