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OPS is a simple, but powerful tool which optimize work with large numbers of game objects.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.2.7f1 | 兼容 | 兼容 | 兼容 |
描述
Object Pool allows you to reuse game objects instead of constantly creating them. It increases performance in your project (especially if you constantly re-create lots of game objects).
How it works
All you need is to obtain a new game object from the pool (instead of instantiating a new one), and release the game object (instead of destroying it) to return it to the pool.
Key features
- Improve performance
- Easy-to-learn tool
- Works 'out of the box'
- Detailed documentaion
- Versatile and suitable for most projects
- Comfy and clear custom Inspector for all components
- Implements global event system which is based on ScriptableObject
Documentaion
See the included ReadMe file.
Plans for the future
- Add 'Zenject' support
- Add more features for customize and scale object pool
- Add our new non-annonced tool support
技术细节
OPS - Object Pool System
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