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このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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Instantly create fully fleshed-out Players, NPCs, Mobs, and Bosses—all with rich stats, unique gear, and items—in a matter of seconds!
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2023.2.20f1
互換性がある
互換性がある
互換性がある
互換性に関する追加情報

Since RPGenie at its CORE is a Data Driven Asset, RPGenie will work for ANY Render Pipeline; The RPGenie demo uses URP - The only issue between pipelines should be the particles in the demo.

詳細

RPGenie: The Ultimate Sentient and Item Generation Tool and Manager

RPGenie is a revolutionary tool for game developers, designed to simplify the creation and management of in-game items, characters and archetypes (aka. Sentients). Whether you're building an immersive RPG, crafting dynamic story-driven adventures, or designing a strategy game with intricate systems, RPGenie is your all-in-one solution.


Build just about any progressive game your heart desires. While RPGenie excels with RPGs, its progressive, database driven gives RPGenie the power to streamline any project.


RPGenie generates data, and allows you to manage and display it in your gameworld so you don't have to worry about creating your character and item system. Now you can focus on gameplay. Just attach a sentient class to your gameobject and now you have a character with stats!


Customizable Sentients with Advanced Features

At the heart of RPGenie are Sentients—characters that can be fully customized to suit your game world. Sentients come equipped with levelable attributes, all powered by logarithmic curves for precise balancing and progression. Built-in systems handle leveling, stat point distribution, and experience management, taking the complexity out of character progression.

Developers can create Sentients from custom blueprints that define base races, enabling the generation of unique characters tailored to their game. These blueprints act as templates, ensuring consistency while allowing flexibility. Want a powerful boss, a diverse set of NPCs, or randomized mobs? RPGenie’s database-driven approach lets you generate them on demand with minimal effort.

Custom Equipment slots allow for in-depth customization allowing sentients unlimited equipment slots -your sentients can have 40+ arms if you really want, and you can change your sentients equipment and inventory right in the inspector!


Item Generation and Event-Driven Design

RPGenie’s item management system is equally robust. Items can be crafted manually or generated using blueprints that define their attributes and behavior. Each item can have visual representations, ensuring seamless integration into your game’s art style and mechanics.

But RPGenie goes beyond simple item creation—its event-driven architecture unlocks powerful possibilities. Items can trigger global events, spawn bosses, or alter the world state when used. This dynamic system empowers developers to create rich, interconnected gameplay experiences without the need for extensive coding.


Visual Representation Made Effortless

RPGenie streamlines visual integration by allowing developers to assign object references to both Sentients and items. Each Sentient or item can have a linked prefab or sprite, making it easy to represent them visually in your game. For example, an item like a sword can reference a sword prefab, which can be used to display it in the inventory or instantiate it in the game world. Similarly, items dropped on the ground could automatically use their assigned prefab, ensuring seamless visual representation with minimal developer effort.


Database-Driven Organization

RPGenie’s database functionality provides developers with a centralized system for managing all Sentients and items. This ensures easy access, reusability, and efficient storage of your game’s content. Want to spawn a boss dynamically when a specific item is used? RPGenie makes it simple. The database-driven approach ensures that your world remains consistent and adaptable, with everything accessible at runtime.


Manual and Automated Options

While RPGenie excels at automated generation, it also supports manual creation for developers who prefer hands-on control. Design characters and items to exact specifications, or let RPGenie handle the heavy lifting with its blueprint system.


Seamless Runtime Integration

RPGenie’s runtime capabilities ensure that your creations aren’t just static data—they’re fully functional game elements. Sentients, items, and events can be generated or cloned on the fly, enabling dynamic gameplay and content updates.


In summary, RPGenie empowers developers with tools for creating, managing, and customizing almost every aspect of Sentients and items. Its seamless visual integration, robust database organization, and event-driven design make it the ultimate choice for building rich, dynamic game worlds.


Try out the build demo:

https://devonlively.com/webgl/rpgenie/index.html


Come and ask questions at our Discord!

https://discord.gg/mppHGRTgtx

技術的な詳細

SENTIENT GENERATION

• Create fully customizable Sentient data with levelable attributes.

• Attributes use logarithmic curves for smooth balancing and custom progression.

• Built-in systems for leveling, stat point distribution, and XP management.

• Generate Sentients based on user-defined blueprints for custom races, traits and stats.

• Manual Sentient creation for full developer control.

• Seamless database storage for easy access and runtime integration.

• Developer defined equipment slots - infinite equipment slots!

• Built-In Inventories, Equiping and Unequipping system with indepth customization

• Intuitive editors to make development easier

• Built in visual slots for seamless visual integration


ITEM GENERATION

• Generate items from blueprints that define their attributes and behaviors.

• Event-driven items can trigger global events or game-specific interactions.

• Assign object references to items for easy prefab or sprite integration.

• Instantiate item visuals, such as a sword prefab for dropped items.

• Manual item creation for detailed customization.

• Built in Inventories for items

• Built in visual slots for seamless visual integration


VISUAL INTEGRATION

• Assign visual references (prefabs or sprites) to Sentients and items.

• Use assigned visuals for in-game representation.


DATABASE MANAGEMENT

• Centralized database for Sentients and items.

• Dynamically create and load characters, bosses, and items from the database.

• Database-backed storage ensures consistent and efficient asset reuse.

• Enables runtime cloning for dynamic content generation.


EVENT-DRIVEN SYSTEMS

• Items can trigger events like boss spawns, global changes, or custom interactions.

• Fully customizable event handling for unique gameplay scenarios.


RUNTIME FEATURES

• Generate Sentients and items dynamically during gameplay.

• Clone Sentients and items at runtime for seamless content creation.

• Fully optimized for on-the-fly integration into your game.


DEVELOPER-FRIENDLY DESIGN

• Supports both automated generation and manual creation workflows.

• Intuitive systems allow developers to focus on creativity, not complexity.

• Easily integrates into existing game projects with minimal setup.


AI を使って作成

AI was used to generate (In pieces) some of the main promotional image, some word refining, and programming consultation.

RPGenie

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このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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ライセンス
ファイルサイズ
33.1 MB
最新バージョン
1.0.01
最新リリース日
2024年12月25日
オリジナルの Unity バージョン
2023.2.20
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