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Easily display and interact with web content in 3D or 2D using the web browser plugin trusted by over 1000 developers. This version embeds Mozilla's Gecko Browser Engine instead of using the System WebView. See the developer site for full documentation and a comparison with the original 3D WebView for Android package.

🌐  Load a webpage from a URL or HTML string

📺  Watch videos and YouTube

<>  Create UIs with HTML

⚡️  Get started fast with the 3D WebViewPrefab or 2D CanvasWebViewPrefab, which render to a Texture2D and handle user interactions (click, scroll, hover, drag)

⌨️  Type with the included on-screen keyboard

• C# source code for a unified API that works seamlessly across Windows, macOS, Android, iOS, visionOS, WebGL, and UWP (each platform sold separately)

• Powered by GeckoView (currently v124)

• Comprehensive APIs for controlling the browser and listening to browser events

Execute JavaScript

Send messages from JavaScript to C# and vice versa

• View PDFs

• Integrate with OAuth

• Includes additional APIs for platform-specific features


Examples

• 3D WebView's included demo scenes:
    ◦ SimpleWebViewDemo
    ◦ CanvasWebViewDemo
    ◦ AdvancedWebViewDemo
    ◦ CanvasWorldSpaceDemo
    ◦ PopupDemo

Meta Quest example

XR Interaction Toolkit example

AR Foundation example


System requirements

Unity 2021.3.31 or newer

• Android 5+ (armv7, arm64, x86, x64)

• Supports both OpenGL and Vulkan graphics

• Supports both Mono and IL2CPP

• Adds ~50 MB to the app's size


Important notes and limitations

• This package only supports Android. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.

• 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is not provided.

• 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.

• Some HTML5 widget popups (like date picker inputs) aren't rendered. For more details, please see this page.

• Unlike the other versions of 3D WebView, this asset currently doesn't support transparent webviews.

• 3D WebView's copy of the Mozilla GeckoView library exceeds GitHub's maximum file size of 100 MB. So, if you save your code in a private GitHub repository, it's necessary to use the steps outlined in this article to store the large file with Git LFS.

• This package doesn't currently support the Build App Bundle build option (GeckoView limitation).

• The browser engine can play multiple videos simultaneously within the same webview, but it's unable to play videos in multiple webviews simultaneously. If a video is played in a webview, it will pause videos playing in other webviews (GeckoView limitation).

• The browser engine doesn't support the HTML Drag and Drop API (GeckoView limitation).

• Vulkan support requires the VK_ANDROID_external_memory_android_hardware_buffer Vulkan extension. For more details, please see this page.

• The Android Gecko plugin embeds an unmodified copy of Mozilla's GeckoView library, so you must display a copy of its included Mozilla Public License in your Android app's about page or credits.

• The Android Gecko plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your Android app's about page or credits.

3D WebView for Android with Gecko Engine (Web Browser)

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License type
File size
248.5 MB
Latest version
4.11
Latest release date
Jan 30, 2025
Original Unity version
2019.4.33
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