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segmented dissolving circles provide efficient and easy to use way to implement segmented circle and rotate particle systems with it.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.1.7f1 | Compatible | Compatible | Compatible |
Description
Pack include:
- Scriptable circle script
- Example script how to manipulate with fill value of the circle.
- Example for GUI implementation
- Example for 3D world space implementation
- 5 particle system prefabs
- 9 shapes for particle systems
- *1, 2 and 4 segmented versions examples
- 2 demo scenes
- 1 high-res circle image
*Note: Script is not limited to only 1,2 or 4 segments but how many segments you want.
Script contains checks for value overflow so you can easily just increase value (on button press or if player present for say) to fill the circle and activate particle systems
drag'n'drop prefabs and easy to use interface.
Technical details
Dissolving loading circles
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.0 MB
Latest version
1.0
Latest release date
Dec 15, 2021
Original Unity version
2021.1.7
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