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Forum | Level Manager Plus
Level Manager Plus is the advanced version of Level Manager. This version supports alot by purchasers requested features. Level Manager Plus is easy to setup, requires no coding (except you want to add more features) and works with Unity 4.6+. It is written in C#.
So Level Manager Plus is:
a Level Selector which creates Levelbuttons & WorldButtons dynamicly created from prefabs to load your game levels and switch beteeen worlds. It makes use of the new Unity UI Canvas System.
The package contains a DemoScene and 7 Level Scenes for 2 different worlds to test around. World 1 has 2 Levels, World 2 has 5 Levels.
a Level Unlocker which unlocks new levels after saving, so the next level will be unlocked. If a worlds last level has been completed and saved, it will unlock the next worlds first level. If there is none, it will just save the score. It uses PlayerPrefs to save scores and the next level to be unlocked.
a Level Auto Saver since it provides a dynamic save system for score, and levels to be unlocked.
You are able to choose any kind of layout group in Level Manager Plus. So you can use the Horizontal Layout Group, the Vertical Layout Group and as seen in the screenshot below, the Grid Layout Group.
Make sure you read the whole setup guide. Anything unclear? Write me a mail!
Features in Level Manager Plus
★ World Integration (*New*)
★ Supports Images on Buttons (*New*)
★ Levelnumbers are set automatically set (*New*)
★ Worlds and Levels can be named (*New*)
★ Free Lock & Worldsymbol Grafics (*New*)
★ The Saver now can use the name of any LevelManager Scene (*New*)
★ Easy Save Game Delete using a bool. (for debug purposes) (*New*)
★ Shows the last Worlds LevelSelect Panel after finishing a Level (*New*)
★ Easy to setup
★ works in 4.6+ (new UI)
★ coded to work in 5.3 (SceneManager)
★ integrated star system
★ integrated dynamic save & load system
★ Free 9-Sliced PSD for Panels and Backgrounds
Level Manager Plus is the advanced version of Level Manager. This version supports alot by purchasers requested features. Level Manager Plus is easy to setup, requires no coding (except you want to add more features) and works with Unity 4.6+. It is written in C#.
So Level Manager Plus is:
a Level Selector which creates Levelbuttons & WorldButtons dynamicly created from prefabs to load your game levels and switch beteeen worlds. It makes use of the new Unity UI Canvas System.
The package contains a DemoScene and 7 Level Scenes for 2 different worlds to test around. World 1 has 2 Levels, World 2 has 5 Levels.
a Level Unlocker which unlocks new levels after saving, so the next level will be unlocked. If a worlds last level has been completed and saved, it will unlock the next worlds first level. If there is none, it will just save the score. It uses PlayerPrefs to save scores and the next level to be unlocked.
a Level Auto Saver since it provides a dynamic save system for score, and levels to be unlocked.
You are able to choose any kind of layout group in Level Manager Plus. So you can use the Horizontal Layout Group, the Vertical Layout Group and as seen in the screenshot below, the Grid Layout Group.
Make sure you read the whole setup guide. Anything unclear? Write me a mail!
Features in Level Manager Plus
★ World Integration (*New*)
★ Supports Images on Buttons (*New*)
★ Levelnumbers are set automatically set (*New*)
★ Worlds and Levels can be named (*New*)
★ Free Lock & Worldsymbol Grafics (*New*)
★ The Saver now can use the name of any LevelManager Scene (*New*)
★ Easy Save Game Delete using a bool. (for debug purposes) (*New*)
★ Shows the last Worlds LevelSelect Panel after finishing a Level (*New*)
★ Easy to setup
★ works in 4.6+ (new UI)
★ coded to work in 5.3 (SceneManager)
★ integrated star system
★ integrated dynamic save & load system
★ Free 9-Sliced PSD for Panels and Backgrounds
Level Manager Plus
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$19.99
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