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Let's sparkle the UI!

Particle Image is a comprehensive solution for UI particle effects, offering advanced features such as Attractors, Masking, Trails, and Simplicity.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.0f1
Compatible
Compatible
Compatible
설명

✨ UI Particle Image - Elevate your game UI with stunning particle effects!


🖥 Website | 🗺 Roadmap | 🐦 Twitter | 💬 Discord | 🧵 Forum | ✉️ Email | 📖 Docs


Introducing UI Particle Image, an easy-to-use tool designed to help you create visually captivating particle effects for your game UI in just a few clicks!


To get started, simply create a new "Particle Image" object from the "GameObject" menu or select one of our pre-made particle effect prefabs from the "Prefabs" folder. Then, use the wide range of available settings to tailor the effect to your unique requirements.


Every Unity developer can benefit from UI Particle Image by adding professional-quality particle effects to their user interfaces. Try it out today and see the difference it can make in your project!


Key features:


🪄 Powerful yet Simplified Settings

🎉 Sub-Particles in a Single System

🧲 Attractors

🔧 Movement Modifiers

🌈 Support for Third-Party Shaders

🎯 Masking and Raycast Targeting

🖼 Camera and Overlay Canvas Spaces

🎞 Texture Sheet Animation

📢 Events

☄️ Trail Effects

⚙️ Multithreaded Simulation

🔥 Prewarm

✨ Includes 12+ Demo Scenes and Starter Particles


Upcoming:


🔮 Shuriken Converter

🌐 Mesh Particles


⚠️ Important:

  • This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity's built-in particle system.
Technical details

Technical Features

  • Various Emitter Shapes.
    • Point
    • Circle
    • Rectangle
    • Line
    • Directional
  • Uses only one draw call for the entire system.
  • Multithreaded
  • As it is derived from the MaskableGraphic class, it can be used like any other UI component with any rendering pipeline.
  • Simulate and preview individual particles in the editor without entering play mode.
  • Scaled and unscaled simulation time.
  • Maskable and can be a raycast target.
  • Compatible with most third-party UI and Sprite shaders.
  • It can be used with both Overlay and Camera canvas modes.
  • Trail renderer.
  • Movement modifiers.
    • Attractor
    • Noise
    • Velocity
    • Gravity
    • Vortex
  • Granular events for every state.
  • C# API

Limitations

  • This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity's built-in particle system.

UI Particle Image

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라이선스
파일 크기
1.9 MB
최신 버전
1.2.2
최신 릴리스 날짜
2023년 10월 24일
원본 Unity 버전
2020.3.0
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