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1/10
This modular system will bring to your game more depth, interactivity and entertainment with several easy steps without any long setups/indepth configuring.
This system allows player to interact with ingame objects by many ways (press, hold, scroll, look at, stop looking etc). Also here are many premade scripts, like UI based notes (by scriptable databases), text hints (by scriptable databases), and all of it don't require you to mess with UIs/scripting etc, all generated dynamically, you just need to fill databases and choose wanted settings in editor’s component and you are ready to go!
Main functional features:
- Flexible and modular system using UnityEvents
- Easy to configure, just drag’n’drop some script to player and some to wanted objects
- Supported events: OnDown, OnHold, OnUp, mouse wheel scrolls, start looking, end looking
- Don’t require to rewrite any code, you just drop wanted (or your-maded) scripts to events field and choose methods to react to wanted event when they happened
- ‘Use’ icon (don’t require work with UI, its dynamically creating and fit resolutions)
- You can change its visual, size etc. Every object can override default ‘use’ icon
- Simple demo character scripts (can move and look)
Premaded demo features:
- Databases based notes and hints (scriptable object’s databases, you have all notes or hints in one place)
- Notes and hints don’t require any work with UI, you just drop special script anywhere, select note/hint id from database, tune it’s settings and call show method on any event of any interactable object
- Many useful scripts like light, material and script switchers, audio and particle players (ordered, one/many time played) etc
- You can write anything and with several clicks use it by/with this system
This system allows player to interact with ingame objects by many ways (press, hold, scroll, look at, stop looking etc). Also here are many premade scripts, like UI based notes (by scriptable databases), text hints (by scriptable databases), and all of it don't require you to mess with UIs/scripting etc, all generated dynamically, you just need to fill databases and choose wanted settings in editor’s component and you are ready to go!
Main functional features:
- Flexible and modular system using UnityEvents
- Easy to configure, just drag’n’drop some script to player and some to wanted objects
- Supported events: OnDown, OnHold, OnUp, mouse wheel scrolls, start looking, end looking
- Don’t require to rewrite any code, you just drop wanted (or your-maded) scripts to events field and choose methods to react to wanted event when they happened
- ‘Use’ icon (don’t require work with UI, its dynamically creating and fit resolutions)
- You can change its visual, size etc. Every object can override default ‘use’ icon
- Simple demo character scripts (can move and look)
Premaded demo features:
- Databases based notes and hints (scriptable object’s databases, you have all notes or hints in one place)
- Notes and hints don’t require any work with UI, you just drop special script anywhere, select note/hint id from database, tune it’s settings and call show method on any event of any interactable object
- Many useful scripts like light, material and script switchers, audio and particle players (ordered, one/many time played) etc
- You can write anything and with several clicks use it by/with this system
Interaction System (use, interact)
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License agreement
Standard Unity Asset Store EULALicense type
File size
10.4 MB
Latest version
1.0
Latest release date
Oct 23, 2020
Original Unity version
2019.4.10
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