평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1/5
Let users spawn their own 3d models in your game
With SimpleOBJ you can turn Wavefront .OBJ files into working 3D models in your game at runtime.
- import Wavefront .OBJ models
- import big meshes with over 64K vertices
- imports submeshes
- imports materials
- can run in background thread
SimpleOBJ is an easy way to import OBJ models. It imports vertices, normals, uv map and triangles. (polygons are automatically converted to triangles). It also supports multiple meshes and sub meshes. If you provide a .MTL material file this can be imported as well.
When the mesh is bigger than Unity's limit of 64K vertices, it still gets imported and is automatically split into 2 or more parts.
Simply download an OBJ file into a string;
pass the string to the import function;
and receive a GameObject in return.
Like so:
myGameObject = ObjImporter.Import(objString);
All source code and multiple examples are included and written in C#. There are no DLL's or hidden stuff.
View the online webplayer demo (also included in the package) here
The documentation can be viewed on our website.
The forum support thread can be found here.
Note: Does not support skinned meshes, imports only the most commonly used MTL properties
Version 1.4:
Support for relative indices
Version 1.3:
Support for right handed coordinate systems
Version 1.2:
Support for large meshes improved
Support for Unity 5
Version 1.1:
Support for large meshes
Import .MTL files
Apply textures
Import in background thread
With SimpleOBJ you can turn Wavefront .OBJ files into working 3D models in your game at runtime.
- import Wavefront .OBJ models
- import big meshes with over 64K vertices
- imports submeshes
- imports materials
- can run in background thread
SimpleOBJ is an easy way to import OBJ models. It imports vertices, normals, uv map and triangles. (polygons are automatically converted to triangles). It also supports multiple meshes and sub meshes. If you provide a .MTL material file this can be imported as well.
When the mesh is bigger than Unity's limit of 64K vertices, it still gets imported and is automatically split into 2 or more parts.
Simply download an OBJ file into a string;
pass the string to the import function;
and receive a GameObject in return.
Like so:
myGameObject = ObjImporter.Import(objString);
All source code and multiple examples are included and written in C#. There are no DLL's or hidden stuff.
View the online webplayer demo (also included in the package) here
The documentation can be viewed on our website.
The forum support thread can be found here.
Note: Does not support skinned meshes, imports only the most commonly used MTL properties
Version 1.4:
Support for relative indices
Version 1.3:
Support for right handed coordinate systems
Version 1.2:
Support for large meshes improved
Support for Unity 5
Version 1.1:
Support for large meshes
Import .MTL files
Apply textures
Import in background thread
Simple .OBJ
(27개)
214 users have favourite this asset
(214)
$15
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
Secure checkout:

License agreement
Standard Unity Asset Store EULA라이선스
파일 크기
1.6 MB
최신 버전
1.6
최신 릴리스 날짜
2018년 12월 17일
원본 Unity 버전
2017.3.1
지원
웹사이트 방문Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members