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Let users spawn their own 3d models in your game

With SimpleOBJ you can turn Wavefront .OBJ files into working 3D models in your game at runtime.

- import Wavefront .OBJ models
- import big meshes with over 64K vertices
- imports submeshes
- imports materials
- can run in background thread

SimpleOBJ is an easy way to import OBJ models. It imports vertices, normals, uv map and triangles. (polygons are automatically converted to triangles). It also supports multiple meshes and sub meshes. If you provide a .MTL material file this can be imported as well.

When the mesh is bigger than Unity's limit of 64K vertices, it still gets imported and is automatically split into 2 or more parts.

Simply download an OBJ file into a string;
pass the string to the import function;
and receive a GameObject in return.

Like so:
myGameObject = ObjImporter.Import(objString);

All source code and multiple examples are included and written in C#. There are no DLL's or hidden stuff.

View the online webplayer demo (also included in the package) here
The documentation can be viewed on our website.
The forum support thread can be found here.

Note: Does not support skinned meshes, imports only the most commonly used MTL properties

Version 1.4:
Support for relative indices

Version 1.3:
Support for right handed coordinate systems

Version 1.2:
Support for large meshes improved
Support for Unity 5

Version 1.1:
Support for large meshes
Import .MTL files
Apply textures
Import in background thread

Simple .OBJ

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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
1.6 MB
最新版本
1.6
最新发布日期
2018年12月17日
原始 Unity 版本
2017.3.1
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
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