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XML is a handy format for communication between your game and a webserver.

Handy as it may be, it is still a lot of work to convert XML data into usable objects in your game. SimpleXML deals with all this headache for you.

- import XML
- export XML
- uses Hashtables and ArrayLists
- easily retrieve single nodes

Imports any XML string into Unity at runtime. The results are formatted as a hierarchy of plain Hashtables and ArrayLists. And it doesn't throw exceptions the very second your XML isn't 100% according to standards either. Missing double quotes and missing closing tags will be forgiven when posssible.

No fancy stuff, no nonsense, just an Importer and a few handy extensions to the existing C# Hashtable and ArrayList classes to easily retrieve information from the data hierarchy.

Import an XML string:
myHashtable = SimpleXmlImporter.Import(jsonString);

Export an XML string:
string xmlString = myHashtable.XmlString();

Query the hierarchy
Hashtable bookInfo = myHashtable.GetNodeWithProperty("Author", "George Orwell");

All source code is included and written in C#. There are no DLL's or hidden stuff.

Like all other Orbcreation packages, it has online documentation.

Version 2.0:
Rewritten importer to make it 2x faster and more tolerant for XML format errors

Version 1.03:
Added handy functions to access Hashtable and ArrayList members
Added string conversion functions
Added simple example of procedural gameobject creation based on xml file

SimpleXML importer

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