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Every asset moderated by Unity
Easy Replay System (ERS) records any component field in your scene and plays it back at any speed (forward, rewind, slow motion...)
Some suitable scenarios are:
- Last man standing bullet time replay for your shooter
- Fastest lap replay for your racing game
- Physics game replay while score count screen is on
- Last hit replay for your fighting game
- And many more!
ERS packages includes the TrackableTransform and TrackableSprite components, but it may be extended to record any component field you may require.
ERS is highly optimized to keep a low budget of memory.
ERS recorded track is ready to be serialized and stored locally or send it to your game server to be used, for instance in a turn based physics game (minigolf, basketball, penalty game, etc...)
Easy Replay System
