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GIC (gInputControllers) is a tool that allow to manage multiple game controllers in your game
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.22f1
Compatible
Not compatible
Not compatible
Description

The package enables control to any game controlles.


Asset content

• Plugin (dll) to manage the controllers

• Documentation

• Sample scripts to help integrate Unity games with the user controllers.


This is a branch of the code used in gRally to handle all the controllers, it's been tested with Logitech®, Thrustmaster®, Fanatec®, and more, included the custom controllers like shifters, H shifters, handbrakes.


The package manages the digital input controllers, analogic input controllers and force feedbacks for each controller plugged-in


Website | Wiki | Forum thread | Support


Technical details

plugin dll built for win32 and win64 that uses Directinput and XInput to manage almost all devices

gInputControllers - multi joystick and force feedback manager

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File size
252.6 KB
Latest version
2.2.0
Latest release date
Sep 27, 2022
Original Unity version
5.5.0
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gInputControllers - multi joystick and force feedback manager
$9.99