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Elevate your game with Steam Leaderboards! With just a few clicks in the Unity Editor, you can integrate your game with the Steamworks API, no extra configuration needed.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.18f1
Compatible
Compatible
Compatible
Description

Make setting up a Steam leaderboard for your game a breeze with our Steam Leaderboard Unity Asset! With easy integration to the Steamworks API, you'll be ready to go in no time. Simply import the asset, insert your app ID, and you're done!



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Features:



  • ⚡️ Effortless integration with the Steamworks API
  • 💻 No need for configuration on the Steam Dashboard, everything is done in the Unity Editor!
  • 📊 Supports auto-refreshing leaderboards and multiple display and sort types.
  • 💪 Compatible with our other assets, including Steam Stats and more!
  • 📚 Comes with step-by-step documentation.
  • 🔧 Includes an easy to use prefabs for quickly setting up a leaderboard or a programmatic API to build it your way!
  • 💯 Up to date with the latests versions of Unity!
  • ⏱️ Quick setup with just a few clicks!
  • 🌐 Works on all platforms!


Check our other assets, Steam Achievements and Steam Stats.



If you have any questions or concerns, reach out to us at support@leastsquares.io and we'll respond as soon as we can. 📩


Asset uses "Facepunch.Steamworks" under MIT; See Third-Party Notices.txt file in package for details.


Leaderboards for Steam

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36 users have favourite this asset
(36)
FREE
30 views in the past week
3 months ago
Works great!
Working great. Don't listen to the geek @kaan0550. Doing what he said ruined everything and I had to redo the implementation.
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