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1/4
Use any device supported sensor in a really easy way.

Online documentation | Forum thread

Supported Platforms
★Android platform. It doesn't require any "AndroidManifest.xml" changes.

Features
Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get Sensor info (vendor, version...).
Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
You can get a list of device supported sensors. Full object oriented API.
C# Source code included.
Documentation available.
Easy integration to your Unity project.
★Well organized and structured code.
Event based. Example: OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
Examples available. Includes an example to test the full API.

Super Sensor

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$30
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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3 years ago
Sweet piece of software!
Built the scene in a new project to my phone and this application works, like effortlessly! Now I have data from the hardware! Thank you. Buy, import,...
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