11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
工具
关卡设计
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/27
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
2D Diggable Fillable Dynamic Terrains :)
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.8f1
兼容
兼容
不兼容
描述

This package enables you to easily create immersive environments where terrains can be modified in real-time. With a wide range of options, it allows you to create terrains of any shape, style, and scale.

技术细节

Main Features

  • Shapes: Create terrains of any shape with a circle, box, polyline or spline.
  • Holes: Create holes in the middle of terrains.
  • Layers: Customize the colors and textures of terrains in 4 layers.
  • Diggable: Remove terrain areas.
  • Fillable: Add terrain areas.






What's new in version 2.0.0?

  • Improved Performance: In the previous version, the destruction was only based on the polygon clipping algorithm with a poor implementation. However, in the current version, the polygon clipping is heavily optimized. Additionally, a new solution has been added that utilizes the marching squares algorithm and chunking technique for maximum performance.
  • Added Shapes: In the previous version, each terrain component had a list of points that formed a polygon. However, in the current version, you can create multiple shapes on a single terrain component. A shape can be defined by a circle, box, polyline, or spline.
  • Added Holes: In the previous version, you were only able to dig along the edges of the terrain. However, in the current version, you can also start digging from the middle of the terrain.
  • Added Layers: In the previous version, terrains only had a single layer of textures. However, in the current version, you can add a maximum of 4 layers, which will be blended by the Splat Map. A terrain layer describes textures and colors of terrains.
  • Improved Edge UV Mapping: In the previous version, the UVs were generated by the CPU. However, in the current version, it is handled by shaders.
  • Added Physics Mode: This experimental feature adds Rigidbody components to terrains.
  • Shovel: In the previous version, the shovel was a simple circle. However, in the current version, it can be any shape.
  • More Scripting API: In the previous version, you only had access to the shovel component with a few functions. However, in the current version, you can directly edit terrains without the shovel component.
  • Added Fill Function: In the previous version, you were only able to dig terrain and remove areas. However, in the current version, you can also add areas. This function acts as the reverse version of the dig function.
  • Collider Offset: In the current version, you can add an offset to the polygon collider.
  • Source Code: Unlike the previous version, the source code is now included. However, please note that the documentation does not cover how it works. It only describes the main classes and functions.
  • Not Compatible: It is not compatible with the previous version, so you may need to recreate terrains from scratch.
  • Different Workflow: It has a slightly different workflow, so please refer to the PDF files for instructions.

Diggable Terrains 2D

(7)
78 users have favourite this asset
(78)
$30
席位
1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
5.1 MB
最新版本
2.2.1
最新发布日期
2025年4月23日
原始 Unity 版本
2021.3.8
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR